Diggory Copeland, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a white shirt with thin grey vertical stripes and brown pants. He wears his hair in dreadlocks. His skin is flawless and his violet eyes scan people very quickly.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He uses divination through singing.
History: He was born to a criminal king-pin and mafia family His psionic abilities were realized during a raid on his village. He tends to his Farmer job now, and dutifully fulfills any obligations he has.
Motivation: Seeks redemption; and sabotage a competitor
Ideals: Gifted. Bonds: Attractive, Job, Criminal record. Occupation: Farmer
Voice: French accent
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 700 sp. Deep blue spinel (200 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Ernest Weston, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He sports a long chestnut beard, and similarly colored long hair. This brown eyed easterner is not easily forgotten.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does not believe in violence as a means to an end. He is a dedicated Cook but believes his peers are too gung-ho.
History: Ernest was raised in a hard working conservative environment. His childhood dream was to be a Knight, but he was a colossal failure. He inherited the family business which he has now maintained for 8 years.
Motivation: Wants to open a new tavern.
Ideals: Joker, Pacifist. Flaws: Ugly. Bonds: Poor, Job. Occupation: Cook
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 13 (+1) | 5 (-3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 800 sp.
Kody Warwick, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears skinny pants and wears a brown and green robe with the hood down. He keeps his long red hair kept up in a rat tail. He has gleaming, smiling amber eyes.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born on a small isolated farm. Through the years after Kody was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Kody's mother didn't care for him much, and the feeling was mutual. He now mingles about in high society.
Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by brigands, and he desires to right it
Flaws: Cynical, Antagonistic. Bonds: Rich, Nature, Enemies. Occupation: Shipwright
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp.
Patrick Livingstone, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many white ritualistic tattoos. He is constantly adorned with expensive silk clothing, often dyed in bright tan and white, and wears rings and necklaces with large, colorful gems. He keeps his long white hair kept up in a rat tail. His gray eyes have a joyful gleam in them most of the time.
Personality: He is calm most of the time but flees social interaction. He does not believe in violence as a means to an end. He is a dedicated Bellfounder but believes his peers are too gung-ho.
History: He was born into a rich family. There was a wharf not far from home where he often wandered off to fish. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants to get laid; and money/treasure
Ideals: Pacifist. Flaws: Shy. Bonds: Rich, Nature, Adventurer, Has a crush. Occupation: Bellfounder
Voice: Jittery and nervous
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 10 (+0) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Giant, Ignan
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
Possessions: 60 pp. 1 Minor magic item.
Theodoric Chester, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'8" and is wearing the road beaten gear of a warrior. His right leg appears badly burned and disfigured. His chestnut hair is kept up in a ponytail inside a top hat. This amber eyed northerner is not easily forgotten.
Personality: He dislikes all the random violence that takes place in the north. He also has developed a complete distrust of the Hunter profession.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mason. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Fighting, Pacifist. Flaws: Ugly. Bonds: Job, Religious. Occupation: Mason
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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