Justin Tenley, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man likes to wear darkened spectacles and heavy clothing, no matter the weather, and a wedding ring on his right hand. His white hair is matted, messy, and big. His thin eyebrows rest above his beady hazel eyes.
Personality: Prone to second guessing himself, he comes off as nervous. Energy wise he seems alert and responsive.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Wishes to resurrect an old love.
Ideals: Professionalism. Flaws: Ugly, Shy. Bonds: In love, Military. Occupation: Knight
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 16 (+3) | 4 (-3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 17000 cp.
Don Tattersall, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a green vest and prefers brown and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His white hair is matted, messy, and big. His eyes are blue.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To find somewhere to settle down.
Ideals: Optimist. Flaws: Ugly, Shy, Mundane. Bonds: Immigrant. Occupation: Carter
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 10 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp.
Alex Blankley, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a weathered and beat up set of banded mail beneath an oversized black coat. His silver hair is smooth and relatively long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born blind and as such lacked many opportunities for work. Through the years after Alex was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Alex's mother didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC.
Flaws: Disease, Secretive, Antagonistic. Bonds: Immigrant. Occupation: Farmer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 16 (+3) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 18000 cp.
Randal Anderton, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a brown cloak and cross-gartered tan stockings, he is not a threatening figure. His brown hair is heavily combed to the left. He tend to wears goggles to shield his eyes.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is obsessed with finding treasure.
History: Gifted from a young age, Randal studied abroad. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Farmer work with an outfit from a few towns over. Farmer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Money/treasure; and balancing his hectic life and new farmer responsibilities is difficult
Ideals: Optimist, Gifted. Bonds: Adventurer, Job, Rich. Occupation: Farmer
Voice: Farmer accent
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 16 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Aquan, Gnome, Halfling
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 300 gp.
William Washington, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His golden hair is cut short with large spiked bangs in the front. His green eyes have a joyful gleam in them most of the time.
Personality: He is almost excessively polite to everyone, even when angry. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. William grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did William. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He's attracted to the PC; and he'd like to take his coworkers down a peg
Flaws: Shy. Bonds: Job, Religious, Criminal record, Has a crush. Occupation: Junk Dealer
Voice: Sounds elderly
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 15 (+2) | 10 (+0) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +2
Possessions: 50 pp.
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Their contribution stands as a beacon of hope for all adventurers!
