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NPC Generator

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Advanced [show]


Randal Heiser, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright yellow suits and hats, and carries flails. His hair is always cut to a buzz. He is baby faced.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has a habit of throwing himself into exceedingly dangerous situations.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Like his father and his sister before him, after school he went straight into learning to become a Fisher. He ran away from his former home and has been making his living as a Fisher for the past few years.

Motivation: To protect his home; and he'd like to take his coworkers down a peg

Ideals: Fighting, Disciplined, Gifted. Flaws: Impulsive. Bonds: Job, Guardian. Occupation: Fisher

Voice: Thin and wheezing

Attributes [hide]

Randal Heiser, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)11 (+0) 15 (+2)15 (+2)
Skills Nature +2, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 20000 cp.


Social Check DCs


Trey Bentham, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He prefers to wear red pants and tee shirts. His auburn hair is cut jaggedly and amateurishly. His eyes are violet and beady.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has a small toy that he constantly fidgets with.

History: Trey hails from a village terrorized by illithids. His mother was a mechanic, and taught him how to fix just about anything. He got away from his former life and has fallen to alcoholism.

Motivation: He wants revenge against illithids; and revenge

Ideals: Disciplined, Persistence. Flaws: Ugly, Addict. Bonds: Enemies. Occupation: Soapmaker

Voice: Stutters

Attributes [hide]

Trey Bentham, Male Human Fighter 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 8 (-1)12 (+1) 10 (+0)16 (+3)
Skills Insight +2, Intimidation +5
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 20000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Gold and topaz bottle stopper cork (600 gp). 1 Minor magic item.


Social Check DCs


Theodoric Lindsay, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'9". He prefers to wear pastel clothing when he does not wear armor. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His green unseeing eyes seem to look past you.

Personality: Theodoric is depressed about a lot of things. He tends to be a nihilist. Animals are drawn to him, and he is able to talk to them.

History: Gifted from a young age, Theodoric studied abroad. He was taken from his home at a very young age. He has dedicated himself to building a better kind of golem.

Motivation: He has a crush on the local Gardener; and he is currently in port desperately looking for someone to get him out

Ideals: Gifted. Flaws: Disease, Depressed. Bonds: Slave, Adventurer, Has a crush. Occupation: Bellfounder

Voice: Soft and mumbly

Attributes [hide]

Theodoric Lindsay, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)13 (+1) 16 (+3)12 (+1)
Skills Animal Handling +5, Religion +3
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Lewis Staurheim, Male Human [Permalink]

Personal [hide]

Description: He wears a tan Stetson hat and tan clothes. His attire stands in sharp contrast to his dagger, which is beautifully polished and possesses an ornate carving of a butterfly on it. His silver hair is smooth and relatively long. This green eyed northerner is not easily forgotten.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He plays an instrument quite well.

History: He was born into a rich family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Sabotage a competitor; and he is greedy

Ideals: Artistic. Flaws: Antagonistic. Bonds: Rich, Guardian, Job. Occupation: Shoemaker

Voice: Scratchy, weak

Attributes [hide]

Lewis Staurheim, Male Human Fighter 4
Medium (5'4") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)8 (-1) 8 (-1)14 (+2)
Skills Insight +1, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. Eye agate (11 gp). Azurite (11 gp). Black opal (1200 gp). 1 Half-Plate.


Social Check DCs


Geoffrey Van Es, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is renowned for his bright red suits and hats. He sports a flattop hair cut. His eyes are violet and he is always smoking a pipe.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born in the east to a Soapmaker, Geoffrey learned a great deal about his father's area of expertise. After coming to the age of reason, Geoffrey took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has dedicated himself to building a better village for his children.

Motivation: To clean up the streets; and wants to open a new tavern

Ideals: Gifted. Flaws: Terse. Bonds: Attractive, Adventurer, Job, Guardian. Occupation: Soapmaker

Voice: Breathy voice

Attributes [hide]

Geoffrey Van Es, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 17 (+3)12 (+1) 8 (-1)9 (-1)
Skills History +3, Stealth +4
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 600 sp. 1 Half-Plate. 1 Masterwork studded leather. 1 Darkwood Shield.


Social Check DCs

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