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Advanced [show]


Guy Breeden, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a brown feathered hat and brown clothes, he is not a threatening figure. He has red hair. His eyes are a pleasant violet.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He does not trust anyone and sleeps with one eye open.

History: He comes from a rich eastern family. He has chosen to use the inheritance that was left to him frivolously. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Doesn't want to be a Slave Trader and was forced into it by his family; and to reunite with his absent father

Flaws: Depressed, Insomniac. Bonds: Rich, Guardian, Family. Occupation: Slave Trader

Voice: Relaxed voice

Attributes [hide]

Guy Breeden, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)6 (-2) 12 (+1)9 (-1) 15 (+2)13 (+1)
Skills Acrobatics +0, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple +4

Possessions: 300 gp.


Social Check DCs


Heward Langston, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is renowned for his bright white suits and hats. His black hair is matted, messy, and big. He has gleaming, smiling blue eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He also has developed a complete distrust of the Miller profession.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Guard responsibilities is difficult; and his relatives are trying to arrange a marriage

Ideals: Athletic. Flaws: Ugly, Depressed, Antagonistic. Bonds: Job, Family. Occupation: Guard

Voice: Indian accent

Attributes [hide]

Heward Langston, Male Human Fighter 4
Medium (5'4") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 8 (-1)17 (+3) 11 (+0)11 (+0)
Skills Perception +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Sylvan, Draconic, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 8000 sp. 1 Minor magic item.


Social Check DCs


Percival Northcott, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with small hat, and carries lances. His red hair is heavily combed to the left. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is almost excessively polite to everyone, even when angry. He plays an instrument quite well.

History: Percival hails from a village terrorized by brigands. He was taken as a slave by a traveling circus and forced to perform Days after completing his studies, news broke out that his hometown was attacked by brigands. Percival was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: Many brigands want him driven away.

Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Enemies, Slave. Occupation: Bricklayer

Voice: Soft and melodious

Attributes [hide]

Percival Northcott, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)12 (+1) 18 (+4)11 (+0)
Skills Religion +3, Survival +6
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs


Everard Marleigh, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a weathered and beat up set of banded mail beneath an oversized white coat. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Server. He struck the Server job and began his own company from there.

Motivation: To be a Carter again.

Ideals: Optimist. Flaws: Mundane. Bonds: Attractive, Job. Occupation: Server

Voice: Jamaican accent

Attributes [hide]

Everard Marleigh, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 8 (-1)9 (-1) 17 (+3)7 (-2)
Skills Insight +5, Nature +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1600 sp. Red-brown spinel (150 gp). Aquamarine (200 gp). Aquamarine (200 gp).


Social Check DCs


Trey Beitz, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'7" and likes to wear ponchos typically of a light green in addition to tight pants. His right leg appears badly burned and disfigured. He wears his white hair down. His violet eyes peer out from beneath his Stetson green hat.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a pair of adventurers, Trey grew up listening to his father's many stories. When Trey reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now travels the world, in search of power and loot.

Motivation: He has passion for adventuring and risk; and wants to work out more often

Ideals: Athletic. Flaws: Shy. Bonds: Adventurer, Military. Occupation: Sailor

Voice: Speaks through clenched teeth

Attributes [hide]

Trey Beitz, Male Human Fighter 4
Medium (5'7") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)17 (+3) 13 (+1)12 (+1)
Skills Nature +5, Religion +5
Senses Passive Perception 11
Languages Common, Auran, Aquan, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 23000 cp. 1 Minor magic item.


Social Check DCs

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