Raymond Cooper, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His blonde hair is long and unkept. His eyes are a pleasant amber.
Personality: Always inclined to offer people food he seems plenty friendly. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has money and likes to spend it; and he is not mentally stable, and does not behave rationally
Ideals: Philantrophist. Flaws: Ugly, Insane. Bonds: Criminal record, Rich. Occupation: Bellfounder
Voice: Pronounces O like U
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 12 (+1) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp. Moss agate (14 gp). Jet (60 gp). Brown-green garnet (60 gp).
Balimaar Whitby, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light tan in addition to tight pants. His deerstalker hat is riddled with cuts and holes. His green unseeing eyes seem to look past you.
Personality: Balimaar speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He also hits on women, regardless of circumstances.
History: He was born in the south, but his parents moved at a very young age to the west. Balimaar was born on a far southern mountains where he grew up under the tutelage of his mother, an expert Farmer. He has gone from town to town working and never settling down anywhere, but has fallen for a local Ploughman. He hasn't told them the truth, but wants to settle down with them.
Motivation: He's attracted to the PC; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Has a crush, Immigrant, Slave. Occupation: Farmer
Voice: Raspy
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Infernal, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 500 sp.
Trym Thornton, Male Human [Permalink]
Personal [hide]
Description: This man wears just a white suit. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. He wears a feathered hat to cover his moderate length white hair. His violet eyes are slightly larger than normal.
Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Trym was raised in a hard working conservative environment. Through the years after Trym was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Trym's mother didn't care for him much, and the feeling was mutual. He has dedicated himself to building a better world.
Motivation: He's looking for his big break; and he is unsatisfied with his job
Ideals: Artistic. Flaws: Antagonistic. Bonds: Rich, Adventurer, Job. Occupation: Stableman
Voice: Voice breaks
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 14 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Undercommon, Draconic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: Just what you see.
Theobald Lancaster, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is dressed in an above average manner. His white hair is cut short. His violet eyes dart from person to person.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He also has developed a complete distrust of the Shoemaker profession.
History: He was raised in a white middle class family as the only child. He worked as a nervous Painter and found it very stressful. He ran away from his former home and has been making his living as a Painter for the past few years.
Motivation: Wants to open a new tavern.
Ideals: Philantrophist. Flaws: Antagonistic, Mundane. Bonds: Attractive, Job. Occupation: Painter
Voice: Voice breaks
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 4)
Armor Class 8
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 11 (+0) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +3
Possessions: 20 pp. Silver chalice with lapis lazuli gems (140 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Large well-done wool tapestry (500 gp). 1 Minor magic item.
Solomon Browning, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. With bright white hair and a scraggly beard. He has green eyes.
Personality: He is happy with his job as a Shoemaker. He turns his eye from what people do, preferring to live and let live. He never wears the same outfit twice, unless he absolutely has to.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has never given up on his poetry dream.
Motivation: To be a Fisher again; and he is a bit of a kleptomaniac
Ideals: Artistic. Flaws: Disease. Bonds: Rich, Job, Criminal record. Occupation: Shoemaker
Voice: Speaks with a cold
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Terran, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp. Alexandrite (500 gp). Golden yellow topaz (500 gp). White pearl (90 gp).
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