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NPC Generator

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Advanced [show]


Simon Clayton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears light armors faded through time and improper care. He wears a feathered hat to hide his balding. He has amber eyes.

Personality: Simon is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. By chance he met his brother recently and the two have been together since.

Motivation: His relatives are trying to arrange a marriage; and marry his brother to traveling adventurers

Ideals: Extrovert. Bonds: Poor, Family, Mentor. Occupation: Mason

Voice: Nasally tone

Attributes [hide]

Simon Clayton, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 9 (-1)7 (-2) 13 (+1)18 (+4)
Skills Acrobatics +4, Deception +6
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +6

Possessions: 200 gp.


Social Check DCs


Miles Middleton, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with deerstalker hat. He carries a battered sword and tarnished greataxe as well. He has no hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is mildly Human supremacist, though he does not identify as such. He is a logical person and will generally grow upset if things defy logic and science.

History: Miles was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. As a young adult he joined a group advocating for an improvement in Human conditions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Logical. Flaws: Ugly, Racist. Bonds: Poor. Occupation: Scribe

Voice: Draws out vowels

Attributes [hide]

Miles Middleton, Male Human Fighter 5
Medium (6'6") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)10 (+0) 10 (+0)16 (+3)
Skills Religion +3, Sleight of Hand +6
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 40 pp.


Social Check DCs


Hugh Pinkerton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a yellow coat over a blue low-cut shirt, and a wide-brimmed hat upon his head. He has wavy brown hair. His gray eyes lackadaisically let the world flow into them.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sailor. He has achieved small success as a Sailor.

Motivation: Seeks redemption; and he has comitted a past crime that haunts him to this day

Flaws: Disease, Shy. Bonds: Military, Job, Criminal record. Occupation: Sailor

Voice: Eastern European accent

Attributes [hide]

Hugh Pinkerton, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)10 (+0) 13 (+1)12 (+1)
Skills Investigation +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Ernest Woods, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and black workpants. His shirt is yellow, and he wears a heavy black leather apron most of the time. He carries with him a set of longswords, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His silver hair is knotted and matted. He has blue eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. Cursed with vampirism at a very young age, Ernest has worked very hard to control his curse. Recently he has begun working with bootleggers and crooks.

Motivation: He is a bit of a kleptomaniac; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting, Artistic. Flaws: Shy, Disease. Bonds: Criminal record. Occupation: Fisher

Voice: Excited and jittery

Attributes [hide]

Ernest Woods, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)9 (-1) 12 (+1)7 (-2)
Skills Intimidation +0, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Norman Hayley, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He dresses in collared shirts and wears a proper scarf over his head. His brown hair is cut short. He wears a mask on his face.

Personality: He is very quiet and rarely speaks above a whisper. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Ploughman hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Find a way to reverse the transformation of his sister; and he wants to meet his childhood hero

Ideals: Persistence. Flaws: Shy. Bonds: Adventurer, Poor, Family. Occupation: Ploughman

Voice: Pirate accent

Attributes [hide]

Norman Hayley, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 10 (+0)15 (+2) 17 (+3)11 (+0)
Skills Acrobatics +1, Animal Handling +5
Senses Passive Perception 13
Languages Common, Aquan, Infernal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +5

Possessions: 50 pp.


Social Check DCs

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