Chad Spalding, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears baggy brown pantaloons and a pastel scarf. His red hair is drawn into a tight pony tail with a skull scrunchie. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Gifted from a young age, Chad studied abroad. He moved out north to avoid the crime he committed. Being a Servant kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has comitted a past crime that haunts him to this day; and seeks redemption
Ideals: Joker, Gifted. Flaws: Sensitive. Bonds: Attractive, Criminal record. Occupation: Servant
Voice: Soothing and warm
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 12 (+1) | 13 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 10000 cp.
Simon Thorpe, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears silk and lounges about seductively. He keeps his long golden hair kept up in a rat tail. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Confrontational and typically high on some drug or another. He receives visions of the future at random moments
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He got away from his former life and has fallen to alcoholism.
Motivation: To reunite with his old friends; and he wants nothing more than to rejoin the army
Ideals: Gifted. Flaws: Addict. Bonds: Attractive, Military, Immigrant. Occupation: Barrister
Voice: Gruff and masculine
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 17 (+3) | 11 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 500 gp. Brown-green garnet (120 gp). Pink pearl (120 gp). Chrysoprase (70 gp). Black opal (1100 gp). 3 Alchemist’s fire. 4 Thunderstones.
Hugh Abram, Male Human [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with yellow lining and desert motifs. He is physically well-built. He wears his hair in dreadlocks. His skin is flawless and his gray eyes scan people very quickly.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. From his teen years he was always beautiful and desirable, so people have always doted on him. He used his abilities to travel the world and help people.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Philantrophist. Flaws: Antagonistic, Secretive. Bonds: Attractive, Religious. Occupation: Crown-heir
Voice: Scottish accent
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 18 (+4) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Draconic, Aquan, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 600 gp.
Frederick Denholm, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His white hair is greying along the sides and has receded to reveal a widow's peak. His fierce gray eyes like to dwell on things.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is obsessed with a lost civilization.
History: He served in the navy to pay for his family's outstanding loans. From his teen years he was always beautiful and desirable, so people have always doted on him. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Meet up once more with his childhood friend.
Flaws: Disease. Bonds: Poor, Adventurer, Military, Attractive. Occupation: Doctor
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 9 (-1) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: Alexandrite (200 gp). Banded agate (13 gp). 1 Superior lock. 1 Spyglass. 1 Climber’s kit.
Hunter Everleigh, Male Human [Permalink]
Personal [hide]
Description: An older man who has the majority of his body covered in plate, he is not a threatening figure. He wears a colorful flower in his silver hair. His eyes are a pleasant amber.
Personality: His tongue was cut out and he uses sign language. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Hunter lived on a farm with his mother, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been saving his money to try and buy his brother's freedom.
Motivation: Regain custody of his son; and to reunite with his absent mother
Ideals: Philantrophist. Flaws: Disease. Bonds: Attractive, Family. Occupation: Unemployed
Voice: Soothing and warm
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 15 (+2) | 12 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Auran
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 26000 sp.
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Their contribution stands as a beacon of hope for all adventurers!