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NPC Generator

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Advanced [show]


Shane Morton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has black hair. He wears large thick round spectacles.

Personality: A deeply religious man he believes everything happens for a reason. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born to a pair of adventurers, Shane grew up listening to his mother's many stories. Shane abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has built up a small fortune and can afford his own way.

Motivation: Wants a kiss; and he's attracted to the pc

Ideals: Gifted. Bonds: Religious, Adventurer, Rich, Has a crush. Occupation: Sailor

Voice: Spits and sputters

Attributes [hide]

Shane Morton, Male Human Fighter 4
Medium (6'6") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 16 (+3)15 (+2) 13 (+1)16 (+3)
Skills History +4, Nature +4
Senses Passive Perception 11
Languages Common, Abyssal, Druidic
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. Jet (130 gp).


Social Check DCs


Adam Dumph, Male Human [Permalink]

Personal [hide]

Description: He wears a brown costume with the symbols of luck on his torso. He is portly but not overly obese. His white hair is greying along the sides and has receded to reveal a widow's peak. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Adam is depressed about a lot of things. He tends to be a nihilist. He plays an instrument quite well.

History: He was born on a small isolated farm. His father took him hunting and taught him how to get in the mind of other creatures. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Money/treasure; and he desires power and/or immortality

Ideals: Artistic. Flaws: Depressed. Bonds: Nature, Adventurer, Rich. Occupation: Server

Voice: Relaxed voice

Attributes [hide]

Adam Dumph, Male Human Fighter 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 15 (+2)10 (+0) 14 (+2)12 (+1)
Skills Arcana +2, Athletics +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +5

Possessions: 6000 cp. 1 Minor magic item.


Social Check DCs


Richard Wentworth, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His silver hair is braided into rings. His eyes, though not visible through his cowl, are brown.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born in the north to a Detective, Richard learned a great deal about his father's area of expertise. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To share knowledge with the world; and he is greedy

Ideals: Gifted, Logical. Flaws: Hedonist. Bonds: Job, Rich. Occupation: Detective

Voice: Indian accent

Attributes [hide]

Richard Wentworth, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)12 (+1) 15 (+2)13 (+1)
Skills Intimidation +3, Religion +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 500 sp. 1 Superior lock.


Social Check DCs


Shane Breeden, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has relatively light skin and is very physically imposing due to his abundance of muscles. His silver hair is drawn into a tight pony tail with a dagger scrunchie. His face is covered beneath a completely black helmet.

Personality: Confrontational and typically high on some drug or another. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born into a rich family. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Gifted. Flaws: Addict. Bonds: Job, Rich. Occupation: Server

Voice: Dutch accent

Attributes [hide]

Shane Breeden, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 10 (+0)16 (+3) 16 (+3)12 (+1)
Skills Nature +5, Persuasion +3
Senses Passive Perception 13
Languages Common, Terran, Abyssal, Elven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 20000 cp.


Social Check DCs


Gerald Everly, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'10". He wears a custom-built plate barding that's adorned with grey lining and desert motifs, and his gloved hand is found clutching a scythe. His white hair is styled in orderly dreadlocks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He dislikes all the random violence that takes place in the south. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born in the south his family was never financially stable. Brilliant and gifted he never wanted to apply himself. He was granted druidic powers by his dying sister.

Motivation: He is terrified, and will act out of fear; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Ideals: Pacifist, Gifted. Flaws: Hedonist. Bonds: Attractive, Poor. Occupation: Interpreter

Voice: Sounds elderly

Attributes [hide]

Gerald Everly, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)7 (-2) 7 (-2)14 (+2) 14 (+2)17 (+3)
Skills Stealth +0, Survival +4
Senses Passive Perception 12
Languages Common, Goblin, Giant
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2

Possessions: 90 pp.


Social Check DCs

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