Diggory Ridley, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'4" and is constantly adorned with expensive silk clothing, often dyed in bright brown and tan, and wears rings and necklaces with large, colorful gems. His right leg appears badly burned and disfigured. He wears a feathered hat to hide his balding. He wears a mask on his face.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He served in the navy to pay for his family's outstanding loans. He moved out north to avoid the crime he committed. He used his abilities to trick people and travel the world for free.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to prove his worth to the world
Ideals: Joker. Flaws: Impulsive. Bonds: Rich, Military, Criminal record. Occupation: Stableman
Voice: Irish accent
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: Ceremonial electrum dagger with a star ruby in the pommel (900 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp).
Adelard Darlington, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'5" and wears light armors faded through time and improper care. His brown hair is greasy and uncared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: Always inclined to offer people food he seems plenty friendly. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: A powerful brothel owner made him what he is. He struck it rich when he found rare goods in large quantities. He now spends his time doing works of charity.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Philantrophist. Flaws: Ugly. Bonds: Rich, Mentor. Occupation: Priest
Voice: Switch between two voices
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 14 (+2) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnoll, Gnome
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1800 sp.
Godfrey Whitby, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'2" and is a bit bulky. He is very muscular particularly in the legs. He wears a well pressed and immaculate suit (or dress). He has moderate length chestnut hair. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He comes from a rich southern family. Brilliant and gifted he never wanted to apply himself. He has built up a small fortune and can afford his own way.
Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of illithids
Ideals: Passionate, Gifted. Flaws: Fearful. Bonds: Rich, Enemies. Occupation: Carter
Voice: High pitched and raspy
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 26000 cp. Alexandrite (200 gp). Smoky quartz (40 gp).
Nicholas Kimberly, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears many layers of old clothing at all times. His tied-back hair is chestnut. His gray eyes dart from person to person to random spaces in the air.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Born in the east his family was never financially stable. There was a wharf not far from home where he often wandered off to fish. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: To end his boredom; and marry his sister to traveling adventurers
Flaws: Ugly, Mundane. Bonds: Poor, Family, Nature, Has a crush. Occupation: Apothecary
Voice: Uses sign language
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 14 (+2) | 14 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Celestial
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: Chrysoberyl (80 gp). Tourmaline (80 gp). Hematite (15 gp).
Solomon Ridley, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he has the majority of his body covered in plate. His hair is long and red with streaks of chestnut, and is pulled back with small white clips. His beard is chestnut, braided, and well cared for. His eyes are a pleasant green.
Personality: He can speak with the recently deceased. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Solomon is combative with any and all who dare try his patience in the slightest.
History: Born to a pair of adventurers, Solomon grew up listening to his mother's many stories. He worked as a nervous Sculptor and found it very stressful. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Wants to open a new tavern; and expand his business
Ideals: Gifted, Justice. Bonds: Adventurer, Job. Occupation: Sculptor
Voice: Speaks in third person
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 2800 sp.
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