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NPC Generator

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Advanced [show]


Adelard Harrington, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'2" and wears a tight fitting brown shirt and pants. He keeps his silver hair in a flapper bob. His eyes are amber and catlike.

Personality: He is business-like. He takes instructions and follows them to the letter. He is able to make almost anything out of random pieces of junk.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A deep hatred of dire rats; and seeks redemption

Ideals: Professionalism, Gifted. Flaws: Ugly. Bonds: Criminal record, Enemies. Occupation: Stylist

Voice: Draws out vowels

Attributes [hide]

Adelard Harrington, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)17 (+3) 12 (+1)14 (+2)
Skills Athletics +3, Survival +3
Senses Passive Perception 11
Languages Common, Abyssal, Draconic, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp.


Social Check DCs


Theodoric Marley, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears brown painted combat armor at almost all times. His hair is cut close to his head. His brown unseeing eyes seem to look past you.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a very good compulsive liar and kleptomaniac.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He moved out north to avoid the crime he committed. He has recently gotten a pet goose that steals things from people.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and to protect his home

Flaws: Ugly, Disease. Bonds: Guardian, Criminal record. Occupation: Slave Trader

Voice: American accent

Attributes [hide]

Theodoric Marley, Male Human Fighter 4
Medium (6'0") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)10 (+0) 13 (+1)15 (+2)
Skills Athletics +2, Deception +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4

Possessions: 100 gp. Bloodstone (70 gp). Silver pearl (120 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Miles Emsworth, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is physically well-built. He has moderate length golden hair. His eyes are green.

Personality: Miles hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Born in the north his family was never financially stable. His divine abilities were realized during a raid on his village. He was granted divine powers by his dying brother.

Motivation: He is wracked by social anxiety; and to reunite with his absent father

Ideals: Artistic, Gifted. Flaws: Fearful. Bonds: Family, Poor. Occupation: Assassin

Voice: Stutters

Attributes [hide]

Miles Emsworth, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 9 (-1)14 (+2) 9 (-1)14 (+2)
Skills Animal Handling +1, Nature +4
Senses Passive Perception 9
Languages Common, Draconic, Celestial
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2300 sp. Jasper (60 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Theodoric Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a worn and beaten armor. His moppish red hair is in a traditional bowl cut. His eyes are green and catlike.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Born to a pair of adventurers, Theodoric grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.

Motivation: He is greedy; and sabotage a competitor

Flaws: Ugly. Bonds: Rich, Adventurer, Job. Occupation: Roofer

Voice: Soft and mumbly

Attributes [hide]

Theodoric Cumberbatch, Male Human Fighter 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)13 (+1) 14 (+2)14 (+2)
Skills Deception +4, Investigation +3
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 1 Spyglass. 1 Average lock. 1 Disguise kit. 1 Masterwork Thieves’ tools.


Social Check DCs


Shane Byron, Male Human [Permalink]

Personal [hide]

Description: This western man wears a robe, a symbol of luck around his neck, and a longbow on his belt. His clothes are grease stained in places. He has a long blonde beard with little hanging trinkets. His eyes are green and catlike.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He also has developed a complete distrust of the Barkeep profession.

History: Born to a Barkeep, his mother struggled to pay the bills. Shane was born on a far western island where he grew up under the tutelage of his mother, an expert Weaver. He struck the Weaver job and began his own company from there.

Motivation: Expand his business; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Opinionated. Bonds: Poor, Immigrant, Job. Occupation: Weaver

Voice: Puts emphasis on the wrong words

Attributes [hide]

Shane Byron, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)7 (-2) 12 (+1)14 (+2)
Skills Deception +4, Religion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 6000 cp.


Social Check DCs

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