Bertram Hayden, Male Human [Permalink]
Personal [hide]
Description: He wears a white costume with the symbols of his god on his torso. He carries with him a set of flails, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His moppish chestnut hair is in a traditional bowl cut. He has several tiny aquamarine earrings on each ear.
Personality: Bertram is depressed about a lot of things. He tends to be a nihilist. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He has recently gotten a pet goose that steals things from people.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is a bit of a kleptomaniac
Ideals: Fighting. Flaws: Depressed, Insane. Bonds: Rich, Criminal record. Occupation: Scribe
Voice: Can't modulate volume
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 46 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 20000 cp.
Anthony Altham, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man tends to wear a large brown jacket. He keeps his long auburn hair kept up in a rat tail. He is very pretty but has cold, dead eyes.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a great chef.
History: He was born blind and as such lacked many opportunities for work. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he's repulsed by the pc
Ideals: Gifted. Flaws: Antagonistic, Disease, Greedy. Bonds: Attractive, Rich. Occupation: Mason
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Halfling, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 2100 sp. Lapis lazuli (8 gp).
Balimaar Barlow, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He dresses well, wearing grey shirts, loose pants, and blazers most of the time. His hair is golden and curly. His eyes are likewise blue. His teeth are white and perfect.
Personality: He is calm most of the time but flees social interaction. He does not trust anyone and sleeps with one eye open.
History: When he was but 5 years old his parents immigrated from the west. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Balimaar took refuge in the old dungeon and found the beat up shortbow and armor he uses now. He left for the west, certain he would find work there.
Motivation: To get a good night's sleep; and to reunite with his absent mother
Flaws: Shy, Insomniac. Bonds: Attractive, Immigrant, Nature. Occupation: Shipwright
Voice: Low range voice
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 15 (+2) | 8 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +3
Possessions: 18000 cp. 1 Minor magic item.
Peter Hornsby, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortspear, but if one is not available he will default to his falchion. He has done his best to style his chestnut hair to look like a famous performer. His skin is flawless and his brown eyes scan people very quickly.
Personality: Peter wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Disciplined, Optimist. Bonds: Attractive, Rich. Occupation: Shepherd
Voice: Scandinavian accent
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 8 (-1) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 35000 sp. 1 Minor magic item.
Richard Kimberley, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears white painted combat armor at almost all times, and a wedding ring on his left hand. He has a long silver beard with little hanging trinkets. He has brown eyes and a white hat with a yellow feather.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Sold as a small child to a slaver, Richard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gifted student he started as a Bather, but he got bored and became a Weaver. He has set out to sabotage the competition.
Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job
Flaws: Secretive. Bonds: In love, Job, Mentor. Occupation: Weaver
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 10 (+0) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
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