Rolf Gentry, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'1". He wears a pastel cloak and cross-gartered tan stockings, and his gloved hand is found clutching a longsword. He keeps his golden hair in a flapper bob. He wears large thick round spectacles.
Personality: His tongue was cut out and he uses sign language. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born blind and as such lacked many opportunities for work. He worked as a nervous Healer and found it very stressful. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is a bit of a kleptomaniac; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Logical. Flaws: Disease, Mundane. Bonds: Job, Criminal record. Occupation: Healer
Voice: Uses sign language
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 100 gp. 1 Minor magic item.
Balimaar Byron, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears a well pressed and immaculate suit (or dress). He wears his golden hair up in a very large beehive style do. His face is covered beneath a completely black helmet.
Personality: Eccentric and domineering, Balimaar will drive conversation. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Balimaar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has money and likes to spend it.
Ideals: Extrovert, Fighting, Joker. Bonds: Rich. Occupation: Ploughman
Voice: Squeaky
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 10 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Freshwater pearl (4 gp).
Nicholas Myerscough, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large yellow jacket. He carries a battered kukri and tarnished monstrous two handed axe as well. His long white hair reaches down to his waist. His blue eyes have a joyful gleam in them most of the time.
Personality: He likes to make people angry or surprised. He is able to make almost anything out of random pieces of junk.
History: He was born several months after his father was called into army service. After coming to the age of reason, Nicholas took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now owns his own business.
Motivation: He's in love; and he wants nothing more than to rejoin the army
Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Military, Job, Has a crush. Occupation: Carpenter
Voice: Smoker's lung
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Auran, Druidic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 1 Minor magic item.
Simon Emsworth, Male Human [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His skin is fair and his fingers are delicate and long. His small hat is riddled with cuts and holes. He wears an eyepatch.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is used to getting what he wants. In part because he is a meticulous planner.
History: He got into the Junk Dealer business at a young age. As a young adult he joined a group advocating for an improvement in Human conditions. He has taken up work as a Junk Dealer and fed both sides of the war false information with the goal of increasing casualties.
Motivation: He is unsatisfied with his job; and to be a architect again
Ideals: Professionalism. Flaws: Ugly, Racist, PTSD. Bonds: Job. Occupation: Junk Dealer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Giant, Goblin
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. Jasper (50 gp). Smoky quartz (50 gp). Lapis lazuli (12 gp).
Roger Merton, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears professional attire. His hair is chestnut and curly. His eyes are likewise gray. His teeth are white and perfect.
Personality: He is happy with his job as a Fortune-teller. He turns his eye from what people do, preferring to live and let live. Energy wise he seems alert and responsive.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with a spirit at a very young age, Roger has worked very hard to control his curse. Recently the stress of being a Fortune-teller has made it difficult for him to sleep.
Motivation: He'd like to take his coworkers down a peg; and further expansion of business
Ideals: Professionalism. Flaws: Disease, Insomniac. Bonds: Attractive, Job. Occupation: Fortune-teller
Voice: French accent
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 8 (-1) | 13 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2500 sp.
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