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Advanced [show]


Wymar Windsor, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His brown hair is knotted and matted. He wears large thick round spectacles.

Personality: Overbrimming with self-confidence, Wymar isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. Due to his spouse's obsession with being a Bellfounder they were divorced and he won custody of their son. He worked as a Performer, and he later adopted a second son.

Motivation: Wants to raise his children well.

Ideals: Fighting, Athletic, Impeccable, Logical. Flaws: Insane. Bonds: Family. Occupation: Performer

Voice: Ums and uhs a lot

Attributes [hide]

Wymar Windsor, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 13 (+1)12 (+1) 7 (-2)17 (+3)
Skills Investigation +3, Sleight of Hand +0
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 400 gp. Chrysoprase (50 gp). Obsidian (6 gp). Malachite (6 gp).


Social Check DCs


Dustin Thornton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears tattered old clothes. He has done his best to style his blonde hair to look like a famous performer. His otherwise smooth face is marked with small tiny scars.

Personality: Confrontational and typically high on some drug or another. He is able to make almost anything out of random pieces of junk.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He got away from his former life and has fallen to alcoholism.

Motivation: He desires power and/or immortality.

Ideals: Gifted, Artistic. Flaws: Ugly, Addict. Bonds: Poor. Occupation: Cartwright

Voice: Soft and mumbly

Attributes [hide]

Dustin Thornton, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 6 (-2)6 (-2) 13 (+1)14 (+2)
Skills Animal Handling +3, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 600 sp.


Social Check DCs


Richard Beckwith, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His auburn hair is knotted and matted. His eyes are gray and he is always smoking a pipe.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Richard enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. There was a wharf not far from home where he often wandered off to fish. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Entrepeneur. Flaws: Shy, Hedonist. Bonds: Religious, Nature. Occupation: Interpreter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Richard Beckwith, Male Human Fighter 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 6 (-2)14 (+2) 13 (+1)12 (+1)
Skills Perception +4, Stealth +5
Senses Passive Perception 15
Languages Common, Terran, Auran
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Charles Hastings, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he prefers to wear blue pants and tee shirts, and is pretty ugly. He wears his golden hair down. His eyes are hazel and he is always smoking a pipe.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He does not trust anyone and sleeps with one eye open.

History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has a rivalry with the Church that dominates his actions.

Flaws: Ugly, Shy, Insomniac. Bonds: Religious, Mentor. Occupation: Layabout

Voice: Low range voice

Attributes [hide]

Charles Hastings, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)16 (+3) 12 (+1)11 (+0)
Skills Arcana +5, Persuasion +2
Senses Passive Perception 11
Languages Common, Giant, Gnome, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Heward Browning, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a worn and beaten armor. His brown hair is styled in orderly dreadlocks. He wears a mask on his face.

Personality: He likes to make people angry or surprised. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Heward hails from a village terrorized by illithids. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fletcher work with an outfit from a few towns over. Fletcher work suited him well, and with each successful project, he earned more gold and more respect from his peers. Days after completing his studies, news broke out that his hometown was attacked by illithids. Heward was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: Find a way to reverse the transformation of his brother; and many illithids want him driven away

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Enemies, Job, Family. Occupation: Fletcher

Voice: Laughs frequently while speaking

Attributes [hide]

Heward Browning, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 7 (-2)11 (+0) 13 (+1)13 (+1)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 100 gp.


Social Check DCs

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