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Advanced [show]


Patrick Dudley, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears suspenders and yellow workpants. His shirt is grey, and he wears a heavy yellow leather apron most of the time. He has a auburn handlebar mustache and slicked back auburn hair. His face is scarred and worn.

Personality: He snorts whenever he laughs or is feeling confident. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: His parents moved while he was still in utero so he is the first generation to be born here. He helped his mother out around the business and became quite the natural. He struck the Tailor job and began his own company from there.

Motivation: Further expansion of business.

Ideals: Joker. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Tailor

Voice: French accent

Attributes [hide]

Patrick Dudley, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)12 (+1) 12 (+1)17 (+3)
Skills History +3, Stealth +1
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 9000 cp.


Social Check DCs


Nicholas Lindsay, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a worn and beaten armor. His golden hair is drawn into a tight pony tail with a cross scrunchie. His ears are large.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born to a poor family in the city he treasured whatever gifts he got. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Athletic, Impeccable, Extrovert. Flaws: Ugly. Bonds: Poor. Occupation: Bricklayer

Voice: Speaks in third person

Attributes [hide]

Nicholas Lindsay, Male Human Fighter 4
Medium (6'5") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)11 (+0) 13 (+1)16 (+3)
Skills Nature +2, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Anthony Brandon, Male Human [Permalink]

Personal [hide]

Description: Standing 6'2", this man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has moderate length chestnut hair. His thin eyebrows rest above his beady amber eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He also is a firm believer in the manly ideal.

History: Anthony was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's looking for his big break; and to prove his worth to the world

Flaws: Ugly, Depressed, Impulsive. Bonds: Poor, Adventurer. Occupation: Ruler

Voice: Tuts and clicks tongue

Attributes [hide]

Anthony Brandon, Male Human Fighter 4
Medium (6'2") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)17 (+3) 13 (+1)14 (+2)
Skills Athletics +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Orc, Infernal, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4

Possessions: 100 gp. Alexandrite (500 gp). Citrine (20 gp). White opal (1000 gp). 1 Minor magic item.


Social Check DCs


Gunter Brandon, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He has the majority of his body covered in plate. His blonde hair is cut short with large spiked bangs in the front. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He dislikes all the random violence that takes place in the north. He believes the world needs to unite to get rid of illithids once and for all.

History: Gunter hails from a village terrorized by illithids. A gypsy cursed him at a young age, leading to his ugly appearance. Days after completing his studies, news broke out that his hometown was attacked by illithids. Gunter was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: Revenge; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Ideals: Athletic, Pacifist. Flaws: Ugly. Bonds: Enemies. Occupation: Glassblower

Voice: Raspy

Attributes [hide]

Gunter Brandon, Male Human Fighter 4
Medium (5'2") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 16 (+3)15 (+2) 17 (+3)13 (+1)
Skills Investigation +4, Religion +4
Senses Passive Perception 13
Languages Common, Terran, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 24000 sp. Rich purple corundum (1200 gp).


Social Check DCs


William Kensley, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a simple black robe with grey stripes complete with hood, he is not a threatening figure. He keeps his long golden hair kept up in a rat tail. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born in the east his family was never financially stable. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by gnolls. William was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: A deep hatred of gnolls; and many gnolls want him driven away

Ideals: Joker, Entrepeneur. Flaws: Ugly. Bonds: Poor, Enemies. Occupation: Architect

Voice: Nasally tone

Attributes [hide]

William Kensley, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)15 (+2) 7 (-2)10 (+0)
Skills Acrobatics +2, Survival +0
Senses Passive Perception 8
Languages Common, Gnome, Draconic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (400 gp).


Social Check DCs

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