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NPC Generator

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Advanced [show]


Kyle Roscoe, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep black leather and dull brown iron scale mail. He has a slight overbite and is overall scrawny. He has wavy blonde hair. His hazel eyes peer out from beneath his feathered black hat.

Personality: He acts crazy and hedonistic. He takes great joy in being the best Spice Merchant in town.

History: Born in the west his family was never financially stable. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He struck the Spice Merchant job and began his own company from there.

Motivation: Sabotage a competitor; and to share knowledge with the world

Ideals: Gifted, Logical. Flaws: Hedonist. Bonds: Job, Poor. Occupation: Spice Merchant

Voice: Can't modulate volume

Attributes [hide]

Kyle Roscoe, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 11 (+0)14 (+2) 16 (+3)15 (+2)
Skills Investigation +4, Nature +4
Senses Passive Perception 13
Languages Common, Elven, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 200 gp.


Social Check DCs


Odo Van Es, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His blonde hair is braided into rings. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: A skeptical and narcissistic man, Odo's first love is himself. His second love is also himself. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born to a pair of adventurers, Odo grew up listening to his mother's many stories. Brilliant and gifted he never wanted to apply himself. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and he'd like to take his coworkers down a peg

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Ploughman

Voice: Tuts and clicks tongue

Attributes [hide]

Odo Van Es, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 16 (+3)12 (+1) 12 (+1)15 (+2)
Skills Deception +4, Stealth +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 11000 cp.


Social Check DCs


Lance Conway, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears rags and sports a simple walking cane. He has a small bristly mustache and wavy blonde hair. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is obsessed with finding treasure.

History: Sold as a small child to a necromancer, Lance was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He worked as a nervous Sage and found it very stressful. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scimitar.

Motivation: Obtaining odd cultural Human artifacts is his passion; and further expansion of business

Ideals: Fighting. Bonds: Poor, Immigrant, Adventurer, Mentor, Job. Occupation: Sage

Voice: Scottish accent

Attributes [hide]

Lance Conway, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 14 (+2)12 (+1) 7 (-2)13 (+1)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 8
Languages Common, Auran
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +5

Possessions: 400 gp.


Social Check DCs


Wymar Braxton, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Adventurer does, and he perpetually has his sickle ready. He sports a flattop hair cut. He tend to wears goggles to shield his eyes.

Personality: He is overprotective of those who hire his services. Flattery will make him almost putty in your hands.

History: The child of northern immigrants he idolized his mother. He worked as a nervous Adventurer and found it very stressful. He has worked as a Adventurer like his mother before him.

Motivation: Wants to open a new tavern.

Ideals: Fighting. Flaws: Selfish. Bonds: Job, Guardian, Immigrant. Occupation: Adventurer

Voice: Australian accent

Attributes [hide]

Wymar Braxton, Male Human Fighter 4
Medium (5'3") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 9 (-1)12 (+1) 15 (+2)10 (+0)
Skills Nature +3, Religion +3
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs


Cory Nibley, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is wearing a perfectly clean shirt and pair of pants. He is tall, broad shouldered and powerfully built. He keeps his red hair in a pixie cut. He has gleaming, smiling amber eyes.

Personality: Eccentric and domineering, Cory will drive conversation. He always tries to repair and not replace. It was this mentality that drove him into the Carpenter business.

History: Cory was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He is searching for what he claims is his rightful reward.

Motivation: To clean up the streets; and he's looking for his big break

Ideals: Extrovert, Persistence. Bonds: Attractive, Poor, Adventurer, Guardian. Occupation: Carpenter

Voice: Raspy

Attributes [hide]

Cory Nibley, Male Human Fighter 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 15 (+2)11 (+0) 15 (+2)16 (+3)
Skills Performance +5, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 26000 sp.


Social Check DCs

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