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NPC Generator

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Advanced [show]


Trym Graham, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He carries a battered warhammer and tarnished axe as well. His red hair is long and unkept. His eyes are violet and beady.

Personality: Always inclined to offer people food he seems plenty friendly. He is lazy, self-centered, vain, and jealous.

History: Born to a pair of adventurers, Trym grew up listening to his father's many stories. A gifted student he started as a Farmer, but he got bored and became a Gardener. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Sabotage a competitor; and balancing his hectic life and new gardener responsibilities is difficult

Ideals: Fighting, Philantrophist. Flaws: Ugly, Selfish. Bonds: Adventurer, Job. Occupation: Gardener

Voice: Smooth and feminine

Attributes [hide]

Trym Graham, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)12 (+1) 15 (+2)15 (+2)
Skills Arcana +3, Deception +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. 1 Masterwork Heavy wooden shield. 1 Banded mail.


Social Check DCs


Balimaar Sutton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He likes to wear ponchos typically of a light green in addition to tight pants. His auburn hair is slicked back into a classic pompadour. He wears round tiny glasses practically rammed into his face.

Personality: He is fixated on the number 24. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He believes the world needs to unite to get rid of illithids once and for all.

History: Balimaar lived on a farm with his mother, near the main road leading to a nearby town. His first spouse was a Mercenary, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was granted martial powers by his dying sister.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it.

Ideals: Gifted. Flaws: Insane. Bonds: Enemies, Family. Occupation: Barrister

Voice: Forgets to breathe while speaking

Attributes [hide]

Balimaar Sutton, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)11 (+0) 15 (+2)13 (+1)
Skills History +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2500 sp. Golden yellow topaz (600 gp).


Social Check DCs


Trey Washington, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a blue vest and prefers black and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. He has wavy white hair. His face is covered beneath a completely black helmet.

Personality: His tongue was cut out and he uses sign language. He is a ruthless business man, a trait he acquired from his mother.

History: He was born blind and as such lacked many opportunities for work. A gypsy cursed him at a young age, leading to his ugly appearance. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the south; and he has a crush on the local spice merchant

Ideals: Entrepeneur. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Junk Dealer

Voice: Spanish accent

Attributes [hide]

Trey Washington, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 17 (+3)13 (+1) 12 (+1)14 (+2)
Skills Acrobatics +1, Insight +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Peter Bradford, Male Human [Permalink]

Personal [hide]

Description: This man is wearing colorful clothing, dressed as a Animal Trainer, and sports empty pouches on his belt. He is bald on top and has large auburn tufts of hair around his ears. He has violet eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: His mother raised him in a mountain cabin. His childhood dream was to be a Actor, but he was a colossal failure. He became a Animal Trainer soon after.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and balancing his hectic life and new animal trainer responsibilities is difficult

Ideals: Joker, Optimist. Flaws: Ugly, Greedy. Bonds: Nature, Job. Occupation: Animal Trainer

Voice: Old thin voice

Attributes [hide]

Peter Bradford, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)12 (+1) 14 (+2)17 (+3)
Skills Acrobatics +4, Perception +4
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 2900 sp. 4 Tanglefoot bags. 4 Thunderstones. 1 Everburning torch.


Social Check DCs


Clerebold Graham, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears skinny pants and wears a brown and white robe with the hood down, marred by sweets. His white hair is matted, messy, and big. His violet eyes lackadaisically let the world flow into them.

Personality: Stoic and calm, he prefers to meditate than take action. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Clerebold was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has recently gotten a pet goose that steals things from people.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption

Ideals: Disciplined, Logical. Flaws: Ugly. Bonds: Poor, Criminal record. Occupation: Butcher

Voice: Shortens vowels

Attributes [hide]

Clerebold Graham, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 14 (+2)7 (-2) 12 (+1)11 (+0)
Skills Athletics +2, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp. 7 Acid flasks. 2 Alchemist’s fire. 4 Tanglefoot bags.


Social Check DCs

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