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NPC Generator

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Advanced [show]


Godfrey Bradshaw, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a fine chain shirt which he covers with tan colored cloaks and clothing, he is not a threatening figure. He keeps his long auburn hair kept up in a rat tail. His otherwise smooth face is marked with small tiny scars.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Godfrey is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He got into the Fisher business at a young age. He worked as a nervous Fisher and found it very stressful. He used his abilities to trick people and travel the world for free.

Motivation: A strong sense of loyalty to Human people; and he feels that his past leaves him morally obligated to help

Ideals: Persistence. Flaws: Racist. Bonds: Family, Job, Criminal record. Occupation: Fisher

Voice: Strong lisp

Attributes [hide]

Godfrey Bradshaw, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)10 (+0) 17 (+3)14 (+2)
Skills History +2, Stealth +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 3000 sp.


Social Check DCs


Odo Ridley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His tied-back hair is golden. His eyes are brown and beady.

Personality: Odo is depressed about a lot of things. He tends to be a nihilist. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born the only child of a wealthy merchant. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He feels threatened by others; and he has money and likes to spend it

Ideals: Entrepeneur. Flaws: Ugly, Depressed, Fearful. Bonds: Rich. Occupation: Server

Voice: Cold and demanding tone

Attributes [hide]

Odo Ridley, Male Human Fighter 4
Medium (5'2") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)12 (+1) 9 (-1)8 (-1)
Skills Intimidation +1, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 34000 sp. 1 Minor magic item.


Social Check DCs


Randal Graeme, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He typically wears a sleeveless long coat of deep brown leather and dull white iron scale mail. His red hair is unkempt and raggedy. His otherwise smooth face is marked with small tiny scars.

Personality: He dislikes all the random violence that takes place in the east. He receives visions of the future at random moments

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Randal grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Randal. He was granted arcane powers by his dying sister.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has decided he is irredeemable

Ideals: Pacifist, Gifted. Flaws: Ugly. Bonds: Poor, Criminal record. Occupation: Sellsword

Voice: Can't modulate volume

Attributes [hide]

Randal Graeme, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 7 (-2)14 (+2) 10 (+0)11 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 10
Languages Common, Draconic, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Theodoric Atterton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He sports tan clothing, slightly heavier than average wear. His black hair is heavily combed to the left. His eyes are amber and he is always smoking a pipe.

Personality: A deeply religious man he believes everything happens for a reason. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born into a rich family. His first spouse was a Spice Merchant, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He now mingles about in high society.

Motivation: Obtaining odd cultural Human artifacts is his passion; and doesn't want to be a architect and was forced into it by his family

Flaws: Fearful. Bonds: Religious, Rich, Family, Adventurer. Occupation: Architect

Voice: Puts emphasis on the wrong words

Attributes [hide]

Theodoric Atterton, Male Human Fighter 4
Medium (6'0") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)17 (+3) 14 (+2)15 (+2)
Skills Acrobatics +3, Insight +4
Senses Passive Perception 12
Languages Common, Aquan, Elven, Draconic
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +4

Possessions: Tiger eye turquoise (13 gp). 1 Minor magic item.


Social Check DCs


Chad Abram, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He tends to wear a grey poncho over his likewise colored trousers and shirt. He has moderate length silver hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He works hard and plays hard.

History: He was raised in a mountains tribe. Chad liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is content; and he is not mentally stable, and does not behave rationally

Ideals: Athletic. Flaws: Insane, Mundane, Hedonist. Bonds: Nature. Occupation: Dilettante

Voice: Spits words with contempt

Attributes [hide]

Chad Abram, Male Human Fighter 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 18 (+4)13 (+1) 8 (-1)12 (+1)
Skills Stealth +3
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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