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Advanced [show]


Adelard Ridley, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a small bristly mustache and wavy blonde hair. His half smiles and amber eyes are beguiling and draw you in.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was raised by priests from a young age. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Flaws: Shy. Bonds: Attractive, Religious, Mentor. Occupation: Fortune-teller

Voice: Squeaky

Attributes [hide]

Adelard Ridley, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 13 (+1)6 (-2) 12 (+1)14 (+2)
Skills Investigation +0, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Amber (150 gp). Freshwater pearl (5 gp). 1 Chain shirt. 1 Breastplate. 1 Half-Plate.


Social Check DCs


Randal Walpole, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is chestnut and curly. He has green eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Randal was born in the south. At a young age he loved to build and create. After coming to the age of reason, Randal took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is terrified, and will act out of fear; and to reunite with his old friends

Ideals: Opinionated, Persistence, Gifted. Flaws: Fearful. Bonds: Adventurer. Occupation: Bather

Voice: Farmer accent

Attributes [hide]

Randal Walpole, Male Human Fighter 4
Medium (6'0") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)15 (+2) 16 (+3)16 (+3)
Skills Medicine +5, Performance +5
Senses Passive Perception 13
Languages Common, Undercommon, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 400 gp. Peridot (40 gp). 1 Chain shirt. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Peter Denholm, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is an epitome of beauty. He has silver hair. He has gleaming, smiling amber eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Peter hails from a village terrorized by dire rats. Peter liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: To be a Fletcher again; and sabotage a competitor

Ideals: Philantrophist. Bonds: Attractive, In love, Enemies, Nature, Job. Occupation: Marshal

Voice: Speaks like tongue is numb

Attributes [hide]

Peter Denholm, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)11 (+0) 10 (+0)11 (+0)
Skills Athletics +1, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Dustin Marlee, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is well dressed, constantly wearing a red suit, violet shirt, and black tie. His auburn hair is unkempt and raggedy. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born to loving parents in a slum to the south. His father took him hunting and taught him how to get in the mind of other creatures. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality; and he's looking for his big break

Flaws: Ugly, Depressed. Bonds: Poor, Adventurer, Nature. Occupation: Assassin

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Dustin Marlee, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 4 (-3)14 (+2) 12 (+1)14 (+2)
Skills Medicine +3, Nature +4
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2500 sp.


Social Check DCs


Henry Snowdon, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a worn and beaten armor. His white hair, when down, is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: His tongue was cut out and he uses sign language. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He comes from a rich western family. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He now mingles about in high society.

Motivation: He feels threatened by others.

Flaws: Insomniac, Disease, Fearful, PTSD. Bonds: Rich. Occupation: Navigator

Voice: Booming voice

Attributes [hide]

Henry Snowdon, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)9 (-1) 16 (+3)7 (-2)
Skills Animal Handling +5, Persuasion +0
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 50 pp. Amethyst (140 gp). Chrysoberyl (140 gp). Moonstone (80 gp).


Social Check DCs

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