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NPC Generator

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Advanced [show]


Henry Tindall, Male Human [Permalink]

Personal [hide]

Description: 5'10" and muscular, this northern man wears a brown shirt with thin violet vertical stripes and brown pants. His chestnut hair is singed and shortened. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He invites people to come help in his community garden.

History: He is the product a well kept family trust fund and as such has never really known need. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Nothing but the best is good enough for him; and he has money and likes to spend it

Ideals: Athletic, Impeccable, Philantrophist. Flaws: Ugly. Bonds: Rich. Occupation: Herbalist

Voice: Speaks with lips pursed

Attributes [hide]

Henry Tindall, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)14 (+2) 5 (-3)5 (-3)
Skills Persuasion -1, Stealth +3
Senses Passive Perception 7
Languages Common, Giant, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. Deep blue spinel (900 gp). Amber (60 gp).


Social Check DCs


Richard Everly, Male Human [Permalink]

Personal [hide]

Description: He sports red clothing, slightly heavier than average wear. His attire stands in sharp contrast to his bow, which is beautifully polished and possesses an ornate carving of a card on it. His black hair is cut short with large spiked bangs in the front. His face is scarred and worn.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was raised in a mountains tribe. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Richard took refuge in the old dungeon and found the beat up bow and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Hedonist. Bonds: Nature. Occupation: Barkeep

Voice: Speaks fast with a slight lisp

Attributes [hide]

Richard Everly, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)18 (+4) 11 (+0)9 (-1)
Skills Animal Handling +2, Intimidation +1
Senses Passive Perception 10
Languages Common, Terran, Elven, Halfling, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Bertram Shirley, Male Human [Permalink]

Personal [hide]

Description: Standing 6'2", this man prefers to wear black clothing when he does not wear armor. His hair is white and curly. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Aggressive, abrasive, and angry, Bertram embodies much of what other species detest in the Humans. He is obsessed with his god.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Navigator arts, while his father instructed him in etiquette, music and courtly manner. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He moves from town to town, unable to find a place to settle.

Motivation: He is unsatisfied with his job; and he has a rivalry with the church that dominates his actions

Flaws: Antagonistic. Bonds: Religious, Rich, Immigrant, Job. Occupation: Navigator

Voice: High pitched and raspy

Attributes [hide]

Bertram Shirley, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 10 (+0)7 (-2) 9 (-1)11 (+0)
Skills Religion +0, Stealth +3
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Everard Sherwood, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he tends to wear a grey poncho over his likewise colored trousers and shirt. He wears his white hair up. His eyes, though not visible through his cowl, are brown.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His martial abilities were realized during a raid on his village. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is compelled to act according to his religious beliefs; and sabotage a competitor

Ideals: Gifted, Justice. Flaws: Racist. Bonds: Job, Religious. Occupation: Marshal

Voice: Old thin voice

Attributes [hide]

Everard Sherwood, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)17 (+3) 13 (+1)14 (+2) 11 (+0)13 (+1)
Skills Athletics -1, Intimidation +3
Senses Passive Perception 10
Languages Common, Halfling, Abyssal
Attacks Melee -1 / 1d8-3, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Hunter Washington, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He likes to wear ponchos typically of a light violet in addition to tight pants. His chestnut hair is unkempt and raggedy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born in the south, but his parents moved at a very young age to the north. His psionic abilities were realized during a raid on his village. He was granted psionic powers by his dying brother.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it.

Ideals: Opinionated, Gifted. Flaws: Ugly, Selfish. Bonds: Immigrant, Poor. Occupation: Tailor

Voice: Thin and wheezing

Attributes [hide]

Hunter Washington, Male Human Fighter 4
Medium (5'3") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)19 (+4) 14 (+2)12 (+1)
Skills Intimidation +3, Investigation +6
Senses Passive Perception 12
Languages Common, Druidic, Abyssal, Aquan, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 26000 cp. 1 Minor magic item.


Social Check DCs

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