Raymond Lincoln, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he has a large brown mantle and cape that has been intricately interwoven into his white robe. He wears his golden hair up. His violet eyes lackadaisically let the world flow into them.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Raymond was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. By chance he met his brother recently and the two have been together since.
Motivation: Wishes to resurrect an old love; and to prove his worth to the world
Ideals: Optimist. Flaws: Impulsive. Bonds: Family, In love. Occupation: Body Guard
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 8 (-1) | 11 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 200 gp.
Ernest Burton, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His white hair has been sun bleached extensively. His eyes are amber and catlike.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He comes from a rich western family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bricklayer. He inherited the family business which he has now maintained for 3 years.
Motivation: He loathes his own lifestyle; and wants to open a new tavern
Flaws: Secretive, Fearful, Depressed. Bonds: Rich, Job. Occupation: Bricklayer
Voice: Speaks in third person
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 12 (+1) | 5 (-3) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 300 gp. Golden yellow topaz (400 gp).
Frederick Palomarez, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses in collared shirts and wears a proper scarf over his head. He has styled his chestnut hair well, parting it to the right. His half smiles and amber eyes are beguiling and draw you in.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Frederick was born with his father's beautiful face. His childhood dream was to be a Bellfounder, but he was a colossal failure. He got away from his former life and has fallen to alcoholism.
Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion
Ideals: Optimist. Flaws: Addict. Bonds: Attractive, Job, Adventurer. Occupation: Painter
Voice: Strong lisp
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 5 (-3) | 15 (+2) | 15 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven, Ignan
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1
Possessions: 10 pp. Rhodochrosite (6 gp).
Gerald Myerscough, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears dull tan sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed mace, just in case. His whole body is exceptionally muscular. His chestnut hair is drawn into a tight pony tail with a clover scrunchie. He wears crescent spectacles with a black brim.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: The child of southern immigrants he idolized his mother. After coming to the age of reason, Gerald took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He's also a talented Apothecary, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern.
Ideals: Impeccable, Joker, Gifted. Bonds: Immigrant, Job. Occupation: Jeweler
Voice: Breathy voice
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 15 (+2) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
Possessions: 15000 cp. 1 Minor magic item.
Dustin Huckabee, Male Human [Permalink]
Personal [hide]
Description: He wears an entirely blue suit with grey socks and a vest with buckled shoes. He carries with him a set of longbows, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His black hair is knotted and matted. His eyes, though not visible through his cowl, are amber.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He got into the Crown-heir business at a young age. Because his father participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his mother from journeying north to reunite his family. He left for the north, certain he would find work there.
Motivation: He is unsatisfied with his job; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Bonds: Enemies, Rich, Job, Immigrant. Occupation: Crown-heir
Voice: Speaks with a cold
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 10 (+0) | 14 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2700 sp.
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Their contribution stands as a beacon of hope for all adventurers!
