Gomory Elton, Male Human [Permalink]
Personal [hide]
Description: This man wears a blue armored body suit, with a simple black line shooting up and back down, and sports empty pouches on his belt. He wears his brown hair up in a very large beehive style do. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He is irascible and easily irritated. He invites people to come help in his community garden.
History: From birth he was tutored by a cruel and relentless mentor. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Gomory and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and to share knowledge with the world
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Crown-heir
Voice: Relaxed voice
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp.
Cory Kent, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'10" has a big stupid grin on his face most of the time. He prefers to wear brown clothing when he does not wear armor. His auburn hair is cut jaggedly and amateurishly. His blue eyes dart from person to person.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Energy wise he seems alert and responsive.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Cursed with unlife at a very young age, Cory has worked very hard to control his curse. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He has passion for adventuring and risk; and money/treasure
Ideals: Professionalism. Flaws: Antagonistic, Disease. Bonds: Adventurer, Rich. Occupation: Sage
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 14 (+2) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp.
Wymar Marleigh, Male Human [Permalink]
Personal [hide]
Description: He wears suspenders and yellow workpants. His shirt is green, and he wears a heavy yellow leather apron most of the time, and he perpetually has his quarterstaff ready. He has a small bristly mustache and wavy black hair. His eyes are a pleasant brown.
Personality: He hates gnolls. He views them as having robbed his home of its proper glory. Flattery will make him almost putty in your hands.
History: He was born in the west, but his parents moved at a very young age to the east. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Wymar was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a deep hatred of gnolls
Ideals: Fighting. Flaws: Selfish. Bonds: Enemies, Immigrant, Debt. Occupation: Sage
Voice: Low and grunting
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 8 (-1) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp. Jet (160 gp).
Kody Garfield, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'5". He wears silk and lounges about seductively. His black hair is knotted and matted. His eyes are a pleasant brown.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He worked as a nervous Shipwright and found it very stressful. He tends to his Shipwright job now, and dutifully fulfills any obligations he has.
Motivation: Wants to have a good time and be beloved; and he is unsatisfied with his job
Ideals: Optimist. Flaws: Disease. Bonds: Attractive, Job, In love. Occupation: Shipwright
Voice: Timid voice
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 15 (+2) | 11 (+0) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 400 gp. A small bag of saffron. (70 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). 1 Masterwork Common Melee.
Lance Eastoft, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'3". He wears silk and lounges about seductively. His long auburn hair is drawn into a two foot long braid. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is mildly Human supremacist, though he does not identify as such. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born blind and as such lacked many opportunities for work. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He got away from his former life and has fallen to alcoholism.
Motivation: A strong sense of loyalty to Human people.
Ideals: Opinionated. Flaws: Addict, Racist, Disease. Bonds: Attractive. Occupation: Tanner
Voice: Low range voice
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 16 (+3) | 9 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 20000 cp.
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Their contribution stands as a beacon of hope for all adventurers!