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NPC Generator

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Advanced [show]


Anselm York, Male Human [Permalink]

Personal [hide]

Description: A 6'6" western man, he wears a black vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his black boots flare out at the collars. His black hair is kept up in a ponytail inside a broad hat. His fierce gray eyes like to dwell on things.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is afraid of women and trembles around them

History: Anselm hails from a village terrorized by brigands. He was an apprentice working in his father's forge. He has drifted from career to career and currently works as a Dyer.

Motivation: Doesn't want to be a Dyer and was forced into it by his family; and to be a apothecary again

Flaws: Antagonistic, Shy. Bonds: Enemies, Job, Family. Occupation: Dyer

Voice: Timid voice

Attributes [hide]

Anselm York, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)7 (-2) 14 (+2)9 (-1)
Skills Insight +4, Persuasion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1100 sp. 1 Backpack.


Social Check DCs


Gerald Davenport, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears rags and sports a simple walking cane. His black hair is cut jaggedly and amateurishly. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born in the west his family was never financially stable. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: He is unsatisfied with his job; and he feels kind of lost in life

Ideals: Disciplined, Philantrophist. Flaws: Depressed. Bonds: Poor, Job, Enemies. Occupation: Soapmaker

Voice: Breathy voice

Attributes [hide]

Gerald Davenport, Male Human Fighter 4
Medium (5'0") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)11 (+0) 10 (+0)13 (+1)
Skills Deception +3, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: White pearl (150 gp). Violet garnet (1200 gp). Amber (150 gp). Freshwater pearl (8 gp). 1 Minor magic item.


Social Check DCs


Gilbert Hornsby, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His black hair, when down, is lengthy. His ears are large.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. His job bores him to no end. He has decided to make it more interesting.

History: Born in a small village he learned the ways of the warrior from his father. He dropped out of school before completing his studies. He is searching for what he claims is his rightful reward.

Motivation: He has passion for adventuring and risk; and a rival would like him out of the picture

Ideals: Fighting, Logical. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Criminal record. Occupation: Carpenter

Voice: Soothing and warm

Attributes [hide]

Gilbert Hornsby, Male Human Fighter 4
Medium (6'0") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)12 (+1) 16 (+3)12 (+1)
Skills Athletics +2, Performance +3
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +3

Possessions: 200 gp. Amethyst (90 gp). 1 Masterwork Thieves’ tools. 1 Masterwork Musical instrument.


Social Check DCs


Norman Bradshaw, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a fine chain shirt which he covers with brown colored cloaks and clothing. He is tall, broad shouldered and powerfully built. He has blonde hair. He wears large thick round spectacles.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born to a Miner, his father struggled to pay the bills. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Merchant. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is unsatisfied with his job; and he wants revenge against giants

Ideals: Justice. Bonds: Poor, Job, Enemies. Occupation: Merchant

Voice: Low rumbling, strings words together

Attributes [hide]

Norman Bradshaw, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)15 (+2) 13 (+1)14 (+2)
Skills Arcana +4, Medicine +3
Senses Passive Perception 11
Languages Common, Druidic, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Antitoxin. 1 Everburning torch. 5 Acid flasks.


Social Check DCs


Arnold Graeme, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. His moppish black hair is in a traditional bowl cut. He wears a mask on his face.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is skeptical of what others tell him and is slow to trust.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: His spouse's relatives view him with great suspicion; and marry his brother to traveling adventurers

Flaws: Antagonistic, Shy, Mundane. Bonds: Attractive, Religious, Family. Occupation: Mortician

Voice: Pronounces difficult words wrong

Attributes [hide]

Arnold Graeme, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)10 (+0) 8 (-1)10 (+0)
Skills Nature +2, Persuasion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Rose (40 gp). Red spinel (130 gp).


Social Check DCs

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