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NPC Generator

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Advanced [show]


Balimaar Hale, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He has no hair. He has a dull look in his brown eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born at the edge of vast plains. A gypsy cursed him at a young age, leading to his ugly appearance. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Sabotage a competitor; and to clean up the streets

Flaws: Ugly. Bonds: Poor, Job, Religious, Nature, Guardian. Occupation: Marshal

Voice: Smooth and feminine

Attributes [hide]

Balimaar Hale, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)13 (+1) 12 (+1)15 (+2)
Skills Performance +4, Survival +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 5000 cp.


Social Check DCs


Trym Wharton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a red shirt with thin green vertical stripes and black pants. His moppish golden hair is in a traditional bowl cut. He wears large thick round spectacles.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in the west to a Sellsword, Trym learned a great deal about his mother's area of expertise. His divine abilities were realized during a raid on his village. He tends to his Sellsword job now, and dutifully fulfills any obligations he has.

Motivation: Meet up once more with his childhood friend; and sabotage a competitor

Ideals: Disciplined, Gifted. Bonds: Adventurer, Job. Occupation: Sellsword

Voice: Hissing voice

Attributes [hide]

Trym Wharton, Male Human Fighter 4
Medium (5'6") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 8 (-1)12 (+1) 12 (+1)14 (+2)
Skills Animal Handling +3, Deception +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: Citrine (20 gp). Moonstone (20 gp). Moonstone (20 gp).


Social Check DCs


Arnold Spaulding, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner, and carries nunchakus. His hair is short and golden. His face is covered beneath a completely black helmet.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Arnold was born with his mother's beautiful face. He was an apprentice working in his mother's forge. He has set out to sabotage the competition.

Motivation: Further expansion of business.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Ploughman

Voice: American accent

Attributes [hide]

Arnold Spaulding, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 13 (+1)10 (+0) 15 (+2)15 (+2)
Skills Arcana +2, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 100 gp. 1 Masterwork manacles. 1 Healer’s kit.


Social Check DCs


Gunter Washington, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man dresses in brown turtlenecks beneath a black coat with brown slacks, and a wedding ring on his left hand. His long blonde hair is drawn into a two foot long braid. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He's repulsed by the PC.

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic, Disease. Bonds: In love. Occupation: Fletcher

Voice: Eastern European accent

Attributes [hide]

Gunter Washington, Male Human Fighter 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)11 (+0) 14 (+2)14 (+2)
Skills Nature +2, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Hunter Ainsley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He likes to wear tan tank tops with brown pants. He has wavy blonde hair. He tend to wears goggles to shield his eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Hunter lived on a farm with his father, near the main road leading to a nearby town. A freak accident while working with his Sellsword father left him crippled. By chance he met his sister recently and the two have been together since.

Motivation: A need for knowledge about a nearby landmark; and an old rival family wants him found

Ideals: Impeccable, Optimist. Flaws: Disease. Bonds: Family, Adventurer. Occupation: Dilettante

Voice: Speaks with squeezed throat

Attributes [hide]

Hunter Ainsley, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)17 (+3) 13 (+1)9 (-1)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Sylvan, Draconic, Halfling
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: Pink pearl (130 gp). Deep green spinel (130 gp). Blue quartz (15 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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