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NPC Generator

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Advanced [show]


Shane Stratford, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he usually wears his brown robe and has his sword always slung over his shoulder. His tied-back hair is auburn. He wears large thick round spectacles.

Personality: He snorts whenever he laughs or is feeling confident. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born the only child of a wealthy merchant. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Stableman work with an outfit from a few towns over. Stableman work suited him well, and with each successful project, he earned more gold and more respect from his peers. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Expand his business.

Ideals: Logical, Entrepeneur. Bonds: Job. Occupation: Stableman

Voice: Scratchy, weak

Attributes [hide]

Shane Stratford, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 18 (+4)11 (+0) 11 (+0)16 (+3)
Skills Acrobatics +3, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +5

Possessions: 200 gp. 1 Thunderstones. 1 Alchemist’s fire.


Social Check DCs


Gerald Shirley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is typically in his Spice Merchant uniform. He has a small bristly mustache and wavy chestnut hair. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a logical person and will generally grow upset if things defy logic and science.

History: Born in the east to a Spice Merchant, Gerald learned a great deal about his mother's area of expertise. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has achieved small success as a Spice Merchant.

Motivation: He feels the way he acts is they only way to get by in the world; and he'd like to take his coworkers down a peg

Ideals: Athletic, Impeccable, Logical. Flaws: Addict. Bonds: Job. Occupation: Spice Merchant

Voice: Gruff and masculine

Attributes [hide]

Gerald Shirley, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)10 (+0) 4 (-3)10 (+0)
Skills Acrobatics +3, Animal Handling -1
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Charles Thackeray, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He sports a long golden beard, and similarly colored long hair. He wears a mask on his face.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is harsh and unforgiving.

History: Born to a pair of adventurers, Charles grew up listening to his father's many stories. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He now travels the world, in search of power and loot.

Motivation: Expand his business; and to be a barber again

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Criminal record, Job. Occupation: Ploughman

Voice: Posh accent

Attributes [hide]

Charles Thackeray, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)12 (+1) 15 (+2)12 (+1)
Skills Acrobatics +4, Deception +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3

Possessions: 30 pp. Sard (80 gp).


Social Check DCs


Chad Thorpe, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'6" and sports blue clothing, slightly heavier than average wear. He wears a small hat to hide his balding. His violet eyes dart from person to person.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He is able to fit into much smaller and tighter spaces than normal.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A few years later when the east was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Balancing his hectic life and new Guard responsibilities is difficult; and to be a stableman again

Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Guard

Voice: Forgets to breathe while speaking

Attributes [hide]

Chad Thorpe, Male Human Fighter 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)16 (+3) 11 (+0)16 (+3)
Skills Arcana +5, Perception +2
Senses Passive Perception 12
Languages Common, Celestial, Orc, Ignan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 60 pp.


Social Check DCs


Alex Barton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and dresses in grey turtlenecks beneath a brown coat with white slacks. He has moderate length white hair. He has gleaming, smiling gray eyes.

Personality: He dislikes all the random violence that takes place in the north. He is harsh and unforgiving.

History: His mother raised him in a mountain cabin. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Human compassion; and obtaining odd cultural human artifacts is his passion

Ideals: Pacifist. Flaws: Antagonistic, Racist. Bonds: Nature, Adventurer. Occupation: Interpreter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Alex Barton, Male Human Fighter 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 44 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 16 (+3)12 (+1) 15 (+2)14 (+2)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Auran
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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