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NPC Generator

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Advanced [show]


Everard Windsor, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears just a green suit. He has dyed his greying silver hair a little too much giving a sharp silver color. His violet eyes dart from person to person to random spaces in the air.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He believes the world needs to unite to get rid of goblins once and for all.

History: He got into the Ploughman business at a young age. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has worked as a Ploughman like his mother before him.

Motivation: He wants revenge against goblins.

Ideals: Athletic. Flaws: Terse. Bonds: Enemies, Job, Rich. Occupation: Ploughman

Voice: Scottish accent

Attributes [hide]

Everard Windsor, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 11 (+0)15 (+2) 11 (+0)7 (-2)
Skills History +4, Survival +2
Senses Passive Perception 10
Languages Common, Draconic, Orc
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. 1 Alchemist’s fire. 3 Acid flasks.


Social Check DCs


Charles Gracey, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He carries with him a set of sais on his belt, each one with a jet on the hilt. His long brown hair is drawn into a two foot long braid. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He never swears and excessively uses polite adverbs when speaking. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. After coming to the age of reason, Charles took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now mingles about in high society.

Motivation: He is greedy.

Ideals: Fighting, Optimist, Gifted. Flaws: Insomniac. Bonds: Rich, Military. Occupation: Locksmith

Voice: Speaks with squeezed throat

Attributes [hide]

Charles Gracey, Male Human Fighter 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)9 (-1) 18 (+4)13 (+1)
Skills Intimidation +3, Nature +1
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 10000 cp. Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Brass mug with jade inlays (100 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Drogo Marston, Male Human [Permalink]

Personal [hide]

Description: He dresses in green turtlenecks beneath a black coat with brown slacks. He carries a battered sword and tarnished greataxe as well. His long blonde hair is drawn into a two foot long braid. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised in a white middle class family as the only child. Like his mother and his sister before him, after school he went straight into learning to become a Shipwright. He has set out to sabotage the competition.

Motivation: He seems to be bored by most things; and balancing his hectic life and new shipwright responsibilities is difficult

Ideals: Fighting. Flaws: Mundane. Bonds: Attractive, Rich, Job. Occupation: Shipwright

Voice: Speaks with squeezed throat

Attributes [hide]

Drogo Marston, Male Human Fighter 4
Medium (5'10") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)17 (+3) 16 (+3)12 (+1)
Skills Animal Handling +5, Nature +5
Senses Passive Perception 13
Languages Common, Celestial, Elven, Orc
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 44000 sp. A miniature golden chest with tiny emeralds lining the top (60 gp). A large tome filled with over one hundred recipes written by a former royal chef. (60 gp). Solid gold idol (900 gp). 1 Minor magic item.


Social Check DCs


Everard Budd, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is well dressed, constantly wearing a green suit, black shirt, and brown tie. His moppish brown hair is in a traditional bowl cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is calm most of the time but flees social interaction. He is able to fit into much smaller and tighter spaces than normal.

History: Born to a pair of adventurers, Everard grew up listening to his father's many stories. His psionic abilities were realized during a raid on his village. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's looking for his big break; and to get a good night's sleep

Ideals: Gifted. Flaws: Shy, Insomniac. Bonds: Adventurer. Occupation: Cartwright

Voice: Sounds elderly

Attributes [hide]

Everard Budd, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 15 (+2)12 (+1) 16 (+3)14 (+2)
Skills Investigation +3, Performance +4
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 100 gp. White pearl (50 gp). Azurite (6 gp). 1 Hourglass.


Social Check DCs


Arnold Cooper, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright blue and brown, and wears rings and necklaces with large, colorful gems. He is physically well-built. His golden hair is lengthy and is close to two feet long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is frequently practicing swordplay.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Ideals: Persistence. Flaws: Insane, Disease. Bonds: Rich, Military, Attractive. Occupation: Animal Trainer

Voice: Posh accent

Attributes [hide]

Arnold Cooper, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 8 (-1)11 (+0) 9 (-1)10 (+0)
Skills Nature +2, Persuasion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 12000 cp. 1 Everburning torch. 1 Antitoxin.


Social Check DCs

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