Kyle Harley, Male Human [Permalink]
Personal [hide]
Description: This man likes to wear ponchos typically of a light grey in addition to tight pants. He has a penchant for wearing a ring with an oversized emerald on his left hand. His black hair is still thick. He has a dull look in his gray eyes.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He never wears the same outfit twice, unless he absolutely has to.
History: Born in a small village he learned the ways of the warrior from his father. He struck it rich when he found rare goods in large quantities. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To unite with his brother; and find a way to reverse the transformation of his brother
Ideals: Artistic, Fighting. Flaws: Selfish, Ugly. Bonds: Rich, Family. Occupation: Unemployed
Voice: French accent
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Halfling
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp.
Aldous Winthrop, Male Human [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and is generally shirtless and showing off his tattooed chest. His skin is also unnaturally pale. His hair is brown and very short. His gray eyes dart from person to person to random spaces in the air.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has a minor phobia of water and hates getting wet.
History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Being a Sellsword kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Regain custody of his daughter; and he feels threatened by others
Flaws: Ugly, Antagonistic, Fearful. Bonds: Criminal record, Family. Occupation: Sellsword
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 16 (+3) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp. 1 Masterwork Uncommon Weapon.
Balimaar Cason, Male Human [Permalink]
Personal [hide]
Description: He wears a blue tunic with yellow highlights, and long green pants that bunch up around his shoes. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his white hair up in a very large beehive style do. His eyes are a pleasant violet.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born blind and as such lacked many opportunities for work. Because his father participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his mother from journeying west to reunite his family. He moves from town to town, unable to find a place to settle.
Motivation: He is compelled to act according to his religious beliefs; and many gnolls want him driven away
Flaws: Disease. Bonds: Attractive, Enemies, Religious, Immigrant. Occupation: Sellsword
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Druidic, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 400 gp. 1 Magnifying glass. 1 Masterwork Musical instrument.
Gilbert Landon, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears tight fighting clothing, which leaves very little to the imagination. His white hair is unkempt and raggedy. His eyes are blue and beady.
Personality: He is fixated on the number 66. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has a small toy that he constantly fidgets with.
History: Born to a poor family in the city he treasured whatever gifts he got. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A rival would like him out of the picture.
Ideals: Fighting. Flaws: Ugly, Insane, Addict. Bonds: Poor. Occupation: Healer
Voice: Dutch accent
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 10 (+0) | 16 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Giant, Celestial, Orc
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +3
Possessions: 300 gp.
Theobald Tinley, Male Human [Permalink]
Personal [hide]
Description: 5'5" and lanky with angular features, he is an attractive figure. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair, while still mostly white, has prominent grey streaks. His eyes are brown and he is always smoking a pipe.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born to loving parents in a slum to the south. Theobald abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has a rivalry with the Church that dominates his actions; and he's looking for his big break
Bonds: Attractive, Job, Religious, Poor, Adventurer. Occupation: Barrister
Voice: Boston accent
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 7 (-2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp.
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