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NPC Generator

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Advanced [show]


Ralf Melancon, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears many layers of old clothing at all times. He has a small bristly mustache and wavy red hair. His fierce amber eyes like to dwell on things.

Personality: He dislikes all the random violence that takes place in the west. He is obsessed with his god.

History: He was raised by priests from a young age. Brilliant and gifted he never wanted to apply himself. He was granted arcane powers by his dying brother.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Pacifist, Gifted. Flaws: Ugly. Bonds: Poor, Religious, Mentor. Occupation: Body Guard

Voice: Spits and sputters

Attributes [hide]

Ralf Melancon, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 16 (+3)16 (+3) 16 (+3)13 (+1)
Skills Performance +3, Religion +5
Senses Passive Perception 13
Languages Common, Draconic, Auran, Aquan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


William Anderton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is dressed in a clean white cloak covering his clean studded leather. His hair, while still mostly silver, has prominent grey streaks. His eyes are blue and catlike.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He takes great joy in being the best Map Maker in town.

History: William lived on a farm with his father, near the main road leading to a nearby town. He dropped out of school to support his sick father, and resented it. He now owns his own business.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Logical. Flaws: Shy. Bonds: Immigrant, Job, Family. Occupation: Map Maker

Voice: Hard of hearing, loud

Attributes [hide]

William Anderton, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)18 (+4) 11 (+0)12 (+1)
Skills Athletics +2, Insight +2
Senses Passive Perception 10
Languages Common, Druidic, Gnome, Goblin, Halfling
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 5000 cp. Black opal (400 gp). Onyx (70 gp).


Social Check DCs


Bertram Cornish, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Fortune-teller. He has a slight overbite and is overall scrawny. His hair, while still mostly silver, has prominent grey streaks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. A true patriot, Bertram would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born to a criminal king-pin and mafia family His father was a soldier and died while he was still young. Bertram was left his father's suit of armor and trained in its use and care. He's also a talented Apothecary, but doesn't like to broadcast it.

Motivation: He feels that his past leaves him morally obligated to help.

Flaws: Insomniac, Ugly. Bonds: Job, Military, Criminal record. Occupation: Fortune-teller

Voice: Loud with bravado

Attributes [hide]

Bertram Cornish, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)8 (-1) 12 (+1)14 (+2)
Skills Arcana +1, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Solid gold idol (700 gp).


Social Check DCs


Norman Kitchur, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he dresses like a well dressed Knight does. His hair is greying and his face has many wrinkles. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born in a small village he learned the ways of the warrior from his father. A freak accident while working with his Actor father left him crippled. He inherited the family business which he has now maintained for 5 years.

Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his sister

Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Job, Family. Occupation: Knight

Voice: Gruff and masculine

Attributes [hide]

Norman Kitchur, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)13 (+1) 13 (+1)16 (+3)
Skills Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 5000 cp. 1 Half-Plate. 1 Banded mail.


Social Check DCs


Alexandre Wesley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a green tunic with brown highlights, and long blue pants that bunch up around his shoes. He has no hair. He has a tattooed face.

Personality: He is fixated on the number 61. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: A powerful necromancer made him what he is. A gifted student he started as a Gardener, but he got bored and became a Bookbinder. He now owns his own business.

Motivation: He wants to get laid; and to reunite with his absent mother

Flaws: Ugly, Insane. Bonds: Family, Mentor, Job, Has a crush. Occupation: Bookbinder

Voice: Switch between two voices

Attributes [hide]

Alexandre Wesley, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)12 (+1) 10 (+0)16 (+3)
Skills Investigation +3, Persuasion +5
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2000 sp.


Social Check DCs

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