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NPC Generator

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Advanced [show]


Rolf Clifford, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has a very tight haircut. He has a tattooed face.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Rolf hails from a village terrorized by illithids. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. He now spends his time doing works of charity.

Motivation: Many illithids want him driven away.

Ideals: Philantrophist, Entrepeneur, Gifted. Flaws: Antagonistic. Bonds: Rich, Enemies. Occupation: Bounty Hunter

Voice: Soothing and warm

Attributes [hide]

Rolf Clifford, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)17 (+3) 17 (+3)15 (+2)
Skills Animal Handling +5, History +5
Senses Passive Perception 13
Languages Common, Terran, Infernal, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 2700 sp. 1 Backpack.


Social Check DCs


Tim Marleigh, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His skin is fair and his fingers are delicate and long. He sports a flattop hair cut. This hazel eyed easterner is not easily forgotten.

Personality: Eccentric and domineering, Tim will drive conversation. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: The child of a Dilettante, who enjoyed hunting, Tim was taken on many hunting expeditions. He struck it rich when he found rare goods in large quantities. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Extrovert. Bonds: Rich, Nature, Criminal record. Occupation: Fisher

Voice: Italian accent

Attributes [hide]

Tim Marleigh, Male Human Fighter 5
Medium (5'1") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 21 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)17 (+3) 10 (+0)17 (+3)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Sylvan, Goblin
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 800 gp. Hematite (15 gp). Moonstone (30 gp).


Social Check DCs


Wymar Moreno, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is generally shirtless and showing off his tattooed chest. He keeps his auburn hair in a pixie cut. His eyes are likewise brown.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Wymar was born the youngest of three triplets. He was an athlete and attended two major summer competitions. He never won. Being a Glassblower kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To unite with his sister; and wants his loneliness to end

Ideals: Athletic. Flaws: Greedy, Hedonist. Bonds: Family, Criminal record, Has a crush. Occupation: Glassblower

Voice: Speaks in third person

Attributes [hide]

Wymar Moreno, Male Human Fighter 4
Medium (5'2") Human, Neutral Evil (CR 4)
Armor Class 8
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 16 (+3)12 (+1) 8 (-1)15 (+2)
Skills History +3, Nature +3
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 500 gp. Citrine (30 gp). Malachite (4 gp).


Social Check DCs


Peter Hackney, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a simple burlap shirt and baggy pants. He conceals his mace with his veritable burlap sack of a shirt. His hair is short and chestnut. He has hazel eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born in a small mountains village. Peter liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Recently the stress of being a Ruler has made it difficult for him to sleep.

Motivation: Retire the richest man in the south; and wants to open a new tavern

Ideals: Entrepeneur. Flaws: Insomniac. Bonds: Job, Attractive, Nature. Occupation: Ruler

Voice: Shortens vowels

Attributes [hide]

Peter Hackney, Male Human Fighter 4
Medium (5'7") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)15 (+2) 13 (+1)13 (+1)
Skills Arcana +4, Performance +3
Senses Passive Perception 11
Languages Common, Terran, Giant
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Thomas Coombs, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a weathered and beat up set of banded mail beneath an oversized brown coat. His hair is greying and his face has many wrinkles. His amber eyes peer out from beneath his feathered brown hat.

Personality: Stoic and calm, he prefers to meditate than take action. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born in the east, but his parents moved at a very young age to the south. He was an athlete and attended two major summer competitions. He never won. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to work out more often; and he wants to meet his childhood hero

Ideals: Athletic, Disciplined. Flaws: Shy. Bonds: Immigrant. Occupation: Painter

Voice: Boston accent

Attributes [hide]

Thomas Coombs, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)17 (+3) 7 (-2)15 (+2)
Skills Acrobatics +4, Nature +5
Senses Passive Perception 8
Languages Common, Giant, Terran, Celestial
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +5

Possessions: 300 gp.


Social Check DCs

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