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NPC Generator

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Advanced [show]


Odo Myerscough, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing a tight black one piece outfit complete with pants, hood, and a cape. His black hair is braided into rings. His eyes are a pleasant blue.

Personality: Prone to second guessing himself, he comes off as nervous. He does not trust anyone and sleeps with one eye open.

History: Born to a pair of adventurers, Odo grew up listening to his mother's many stories. A freak accident while working with his Tanner mother left him crippled. During his travels, Odo and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Odo discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Odo fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He has passion for adventuring and risk; and to reunite with his old friends

Flaws: Shy, Insomniac, Disease. Bonds: Poor, Adventurer. Occupation: Spy

Voice: German accent

Attributes [hide]

Odo Myerscough, Male Human Fighter 4
Medium (6'1") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)12 (+1) 12 (+1)19 (+4)
Skills Arcana +3, History +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 25000 cp. 1 Masterwork Heavy wooden shield. 1 Chain shirt. 1 Chain shirt.


Social Check DCs


Guy Gentry, Male Human [Permalink]

Personal [hide]

Description: A 5'10" southern man, he wears dull black sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed mace, just in case. His golden hair is greasy and uncared for. He has a tattooed face.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and further expansion of business

Ideals: Optimist, Professionalism. Flaws: Ugly, Disease. Bonds: Nature. Occupation: Tanner

Voice: High pitched, excited

Attributes [hide]

Guy Gentry, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 11 (+0)11 (+0) 11 (+0)15 (+2)
Skills Animal Handling +2, Sleight of Hand +6
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 10 pp.


Social Check DCs


Clerebold Tickle, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is cut close to his head. He has brown eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born in a small village he learned the ways of the warrior from his mother. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To reunite with his old friends.

Ideals: Optimist, Fighting, Logical. Flaws: Forgetful. Bonds: Adventurer. Occupation: Laborer

Voice: Spits words with contempt

Attributes [hide]

Clerebold Tickle, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 13 (+1)16 (+3) 11 (+0)9 (-1)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Goblin, Auran, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 2500 sp.


Social Check DCs


Theobald Colby, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'9". He wears baggy green pantaloons and a violet scarf. His hair is always cut to a buzz. His thin eyebrows rest above his beady blue eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He was always very intelligent and has formed a secret society of specialists.

Motivation: He is currently in port desperately looking for someone to get him out; and to prove his worth to the world

Flaws: Ugly, Shy, Impulsive, Depressed. Bonds: Slave. Occupation: Sage

Voice: Hard of hearing, loud

Attributes [hide]

Theobald Colby, Male Human Fighter 4
Medium (5'9") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)11 (+0) 18 (+4)13 (+1)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 12000 cp.


Social Check DCs


Solomon Whitby, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses in white turtlenecks beneath a blue coat with red slacks. He has styled his silver hair well, parting it to the right. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is frequently practicing swordplay.

History: Solomon was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He moves from town to town, unable to find a place to settle.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Insomniac. Bonds: Immigrant, Military, Poor. Occupation: Navigator

Voice: Excited and jittery

Attributes [hide]

Solomon Whitby, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)11 (+0) 13 (+1)13 (+1)
Skills Animal Handling +3, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 800 sp. 1 Darkwood Shield. 1 Half-Plate.


Social Check DCs

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