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NPC Generator

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Advanced [show]


Anselm Everly, Male Human [Permalink]

Personal [hide]

Description: This man wears a brown vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his brown boots flare out at the collars. He has a penchant for wearing a ring with an oversized amethyst on his right hand. He sports a flattop hair cut. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Money/treasure; and he is greedy

Flaws: Antagonistic, Impulsive, Disease, Insomniac. Bonds: Rich. Occupation: Bricklayer

Voice: Speaks with back of mouth

Attributes [hide]

Anselm Everly, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)14 (+2) 17 (+3)14 (+2)
Skills Investigation +4, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Orc, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Gerard Willoughby, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears a tight fitting white shirt and pants. His whole body is exceptionally muscular. His auburn hair is unkempt and raggedy. His gray eyes dart from person to person to random spaces in the air.

Personality: Calm and collected, he is a well trained Glassblower. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: Born to a poor family in the city he treasured whatever gifts he got. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Glassblower work with an outfit from a few towns over. Glassblower work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Glassblower.

Motivation: Many orcs want him driven away.

Flaws: Ugly. Bonds: Immigrant, Poor, Job, Enemies. Occupation: Glassblower

Voice: Soothing and warm

Attributes [hide]

Gerard Willoughby, Male Human Fighter 5
Medium (5'10") Human, Neutral Evil (CR 5)
Armor Class 8
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 9 (-1)18 (+4) 14 (+2)9 (-1)
Skills Athletics +4, Survival +5
Senses Passive Perception 12
Languages Common, Draconic, Gnoll, Celestial, Goblin
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +5

Possessions: 800 gp. White opal (600 gp). Bloodstone (30 gp). 1 Full Plate. 1 Masterwork Light wooden shield. 1 Chain shirt.


Social Check DCs


Godfrey Watson, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is an epitome of beauty. He wears his white hair up. His eyes are a pleasant brown.

Personality: He is overprotective of those who hire his services. He uses divination through singing.

History: Born to a Map Maker, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Hunter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He inherited the family business which he has now maintained for 13 years.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Gifted. Bonds: Attractive, Guardian, Poor, Job, Criminal record. Occupation: Hunter

Voice: pre-pubescent

Attributes [hide]

Godfrey Watson, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 7 (-2)8 (-1) 14 (+2)12 (+1)
Skills Acrobatics +3, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 30 pp.


Social Check DCs


Hugh Hampton, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean brown cloak covering his clean studded leather. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a small bristly mustache and wavy white hair. His fierce amber eyes like to dwell on things.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He became a Painter soon after.

Motivation: His religion dominates his actions; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Sensitive. Bonds: Attractive, Poor, Religious. Occupation: Painter

Voice: Voice breaks

Attributes [hide]

Hugh Hampton, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)8 (-1) 12 (+1)12 (+1)
Skills Athletics +3, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1000 sp.


Social Check DCs


Jocelyn Marlowe, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears very tight pants and wife beaters, though occasionally he sports a red coat. His hair is long and brown with streaks of chestnut, and is pulled back with small red clips. His beard is chestnut, braided, and well cared for. His half smiles and gray eyes are beguiling and draw you in.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He is the product a well kept family trust fund and as such has never really known need. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Jocelyn took refuge in the large cave and found the beat up sword and armor he uses now. He has recently gotten a pet goose that steals things from people.

Motivation: He has decided he is irredeemable.

Flaws: Fearful. Bonds: Attractive, Criminal record, Rich, Nature. Occupation: Butcher

Voice: Middle-eastern accent

Attributes [hide]

Jocelyn Marlowe, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)13 (+1) 14 (+2)16 (+3)
Skills Deception +5, Performance +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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