Simon Lincoln, Male Human [Permalink]
Personal [hide]
Description: A 5'1" southern man, he wears green trousers with pastel and blue striped suspenders. He wears various colorful collared shirts. His hair is always cut to a buzz. His eyes are likewise hazel. His teeth are white and perfect.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: A powerful slaver made him what he is. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. After a long history of fighting, Simon and his spouse have recently divorced.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc
Ideals: Entrepeneur, Fighting. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Crown-heir
Voice: Eastern European accent
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 16 (+3) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 500 sp.
Cory England, Male Human [Permalink]
Personal [hide]
Description: He wears a yellow costume with the symbols of luck on his torso. His skin is fair and his fingers are delicate and long. He sports a long blonde beard, and similarly colored long hair. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He is business-like. He takes instructions and follows them to the letter. He pushes his goals aggressively. He is also a coward if confronted.
History: He comes from a rich southern family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He hasn't been sleeping well lately.
Motivation: An old rival family wants him found; and he is wracked by social anxiety
Ideals: Professionalism. Flaws: Fearful, Insomniac. Bonds: Rich, Family. Occupation: Carpenter
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 5 (-3) | 15 (+2) | 14 (+2) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Sylvan, Auran
Attacks Melee +5 / 1d8+3, Ranged -1 / 1d8-3, Grapple +3
Possessions: 100 gp.
William Emsworth, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a robe, a symbol of death around his neck, and a monstrous two handed axe on his belt. His silver hair is braided into rings. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born in a small village he learned the ways of the warrior from his father. He was an athlete and attended two major summer competitions. He never won. He's since become an addict/alcoholic.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Athletic. Flaws: Addict, Shy, Impulsive. Occupation: Sailor
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 8 (-1) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3
Possessions: 300 gp. 1 Minor magic item.
Henry Braxton, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is white, silky, and of moderate length. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born to a pair of adventurers, Henry grew up listening to his father's many stories. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He is searching for what he claims is his rightful reward.
Motivation: He uses money and sex appeal to get what he needs; and to be a stableman again
Flaws: Insane. Bonds: Rich, Attractive, Job, Adventurer. Occupation: Miner
Voice: Russian accent
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 16 (+3) | 17 (+3) |
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1800 sp. Freshwater pearl (10 gp). Star rose quartz (30 gp). Chalcedony (30 gp).
Theobald Carlisle, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a brown costume with the symbols of death on his torso. His hair is cut close to his head. His eyes are amber.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born the only child of a wealthy merchant. He was taken from his home at a very young age. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Retire the richest man in the north.
Ideals: Entrepeneur. Flaws: Antagonistic, Shy. Bonds: Slave. Occupation: Dyer
Voice: Soft and melodious
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 15 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Orc, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
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