Trym Soames, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears pastel trousers with white and grey striped suspenders. He wears various colorful collared shirts. He has shaved his head bald. His ears are large.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born at the edge of vast desert. There was a wharf not far from home where he often wandered off to fish. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC; and he feels the way he acts is they only way to get by in the world
Ideals: Philantrophist, Impeccable. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Engraver
Voice: High pitched and raspy
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 17 (+3) | 17 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Terran, Orc, Celestial
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 200 gp.
Clerebold Harper, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is silver and curly. His gray eyes lackadaisically let the world flow into them.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born in the south. A few years later when the east was not economically sound they moved to his current location. He has built up a small fortune and can afford his own way.
Motivation: Someone believes him a fraud; and money/treasure
Ideals: Logical. Bonds: Enemies, Immigrant, Rich. Occupation: Slave Trader
Voice: pre-pubescent
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Aquan, Abyssal, Draconic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp. 1 Backpack.
John Oakley, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy white suit. His long red hair is drawn into a two foot long braid. His violet unseeing eyes seem to look past you.
Personality: Confrontational and typically high on some drug or another. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: John hails from a village terrorized by goblins. After coming to the age of reason, John took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He's since become an addict/alcoholic.
Motivation: Someone believes him a fraud; and a deep hatred of goblins
Ideals: Joker, Gifted. Flaws: Disease, Addict. Bonds: Attractive, Enemies. Occupation: Fortune-teller
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 6 (-2) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
Possessions: 200 gp.
Anthony Royston, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a blue vest and prefers pastel and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is golden and very short. His otherwise smooth face is marked with small tiny scars.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Energy wise he seems alert and responsive.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Guard work with an outfit from a few towns over. Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 10 years.
Motivation: He is currently in port desperately looking for someone to get him out; and to be a dyer again
Ideals: Impeccable, Professionalism. Flaws: Ugly. Bonds: Slave, Job. Occupation: Guard
Voice: Sore throat, cough
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 9 (-1) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. Silver pearl (100 gp). Violet garnet (800 gp). Red-brown spinel (100 gp). 1 Bullseye lantern. 1 Superior lock.
Chad Blakeley, Male Human [Permalink]
Personal [hide]
Description: A 6'4" southern man, he wears a simple brown robe with green stripes complete with hood. He wears his brown hair up. His ears are large.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has a small toy that he constantly fidgets with.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: He has a rivalry with the Church that dominates his actions.
Flaws: Ugly, Selfish, Addict. Bonds: Religious, Enemies. Occupation: Assassin
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 8 (-1) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp. Red-brown spinel (60 gp).
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