Patrick Leighton, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a green armored body suit, with a simple red line shooting up and back down. His head has been shaved. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Opinionated, Joker. Flaws: Ugly. Bonds: Rich. Occupation: Healer
Voice: German accent
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 16 (+3) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Shane Cotton, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He dresses like a well dressed Layabout does. His moppish chestnut hair is in a traditional bowl cut. He has amber eyes and a grey hat with a tan feather.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: The child of southern immigrants he idolized his father. He worked as a nervous Layabout and found it very stressful. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to drow.
Motivation: To get a good night's sleep; and he'd like to take his coworkers down a peg
Flaws: Insomniac. Bonds: Job, Immigrant, Enemies. Occupation: Layabout
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 31 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +3
Possessions: 40000 cp.
Drogo Tewksbury, Male Human [Permalink]
Personal [hide]
Description: He typically wears brown cloth garments or leather armor, and carries scythes. His hair is long and red with streaks of chestnut, and is pulled back with small brown clips. His beard is chestnut, braided, and well cared for. His otherwise smooth face is marked with small tiny scars.
Personality: He is extraordinarily eccentric. He is skeptical of what others tell him and is slow to trust.
History: He was born to a criminal king-pin and mafia family In his 18th year, his parents were killed by a orcs raid, leaving Drogo alone in the world. After a stint in an orphanage, he was adopted. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Drogo fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Fighting. Flaws: Insane, Shy. Bonds: Criminal record, Enemies. Occupation: Seamstress
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. Black pearl (400 gp). Obsidian (13 gp). 1 Minor magic item.
Raymond Myerscough, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is renowned for his bright grey suits and hats. His silver hair is smooth and relatively long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a font of random trivia from the lore and stories he has discovered
History: Born in the west to a Animal Trainer, Raymond learned a great deal about his father's area of expertise. His homeland was ravaged by war and he spent much of his life rebuilding it. He has achieved small success as a Animal Trainer.
Motivation: He is wracked by social anxiety; and he feels threatened by others
Ideals: Philantrophist, Logical. Flaws: PTSD, Fearful. Bonds: Attractive, Job. Occupation: Animal Trainer
Voice: Slow speaker
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 11 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
Possessions: 100 gp. Onyx (80 gp).
Gomory Graeme, Male Human [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His attire stands in sharp contrast to his shortspear, which is beautifully polished and possesses an ornate carving of a butterfly on it. He has a very tight haircut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: He has always had a great fascination with Human culture. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gomory is combative with any and all who dare try his patience in the slightest.
History: He was born in the north, but his parents moved at a very young age to the east. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Human compassion; and retire the richest man in the north
Ideals: Justice, Entrepeneur. Flaws: Racist. Bonds: Attractive, Immigrant. Occupation: Glassblower
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 19 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 10 (+0) | 11 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
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