Arnold Southey, Male Human [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents, and carries hammers. He keeps his black hair in a flapper bob. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: When he was but 8 years old his parents immigrated from the east. Arnold was born on a far eastern island where he grew up under the tutelage of his father, an expert Guard. He now spends his time doing works of charity.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Philantrophist, Optimist. Bonds: Attractive, Immigrant. Occupation: Guard
Voice: French accent
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Draconic, Infernal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 400 gp. Rose (50 gp). Citrine (50 gp). Blue quartz (9 gp). 1 Minor magic item.
Simon Beverly, Male Human [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His skin is also unnaturally pale. His blonde hair is slicked back into a classic pompadour. His blue eyes peer out from beneath his Stetson white hat.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born a particularly ugly child, much to the horror of his parents. One day when Simon was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Simon was heart-stricken from the event, and his father started working long hours to provde for them. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk
Ideals: Opinionated. Flaws: Ugly, PTSD. Bonds: Adventurer, Family. Occupation: Guard
Voice: Smooth and feminine
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 11 (+0) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
Possessions: 18000 cp.
William Ashton, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His white hair is cut short with large spiked bangs in the front. His eyes are violet and beady.
Personality: William is depressed about a lot of things. He tends to be a nihilist. He works hard and plays hard.
History: Born in the west to a Map Maker, William learned a great deal about his mother's area of expertise. Through the years after William was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. William's mother didn't care for him much, and the feeling was mutual. He now owns his own business.
Motivation: Sabotage a competitor; and to end his boredom
Flaws: Ugly, Depressed, Hedonist, Antagonistic, Mundane. Bonds: Job. Occupation: Map Maker
Voice: American accent
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 10 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 7 (-2) | 16 (+3) | 18 (+4) | 18 (+4) |
Senses Passive Perception 14
Languages Common, Halfling, Abyssal, Infernal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. 1 Darkwood Shield. 1 Banded mail. 1 Half-Plate.
Gilbert Peyton, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears a white vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his white boots flare out at the collars. Beneath his clothing is a huge mess of scar tissue. He sports a flattop hair cut. He is very pretty but has cold, dead eyes.
Personality: He snorts whenever he laughs or is feeling confident. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born in a small forest village. His childhood dream was to be a Hunter, but he was a colossal failure. He inherited the family business which he has now maintained for 3 years.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Gifted. Bonds: Slave, Attractive, Nature, Job. Occupation: Glassblower
Voice: Scottish accent
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 6 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 7 (-2) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 13000 cp. 1 Masterwork Heavy wooden shield.
Ralf Crawford, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he is dressed in earthy colors with a brown and pastel handkerchief worn on his right side, and is pretty ugly. His black hair is slicked back into a classic pompadour. He has green eyes.
Personality: Ralf hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He misses his home and complains about the freezing weather, even in summer.
History: The child of northern immigrants he idolized his mother. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. Being a Merchant kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Immigrant, Criminal record. Occupation: Merchant
Voice: Stutters
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 12 (+1) | 17 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Giant, Infernal, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
Possessions: 300 gp.
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