Gerard Harley, Male Human [Permalink]
Personal [hide]
Description: He has a large pastel mantle and cape that has been intricately interwoven into his green robe. He has a slight overbite and is overall scrawny. With a patchy blonde beard and wild blonde hair. He wears round tiny glasses practically rammed into his face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a logical person and will generally grow upset if things defy logic and science.
History: He got into the Healer business at a young age. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted from career to career and currently works as a Healer.
Motivation: To prove his worth to the world; and further expansion of business
Ideals: Logical. Flaws: Antagonistic, Impulsive. Bonds: Job, Adventurer. Occupation: Healer
Voice: Can't modulate volume
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 9 (-1) | 14 (+2) | 6 (-2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: Tiger eye turquoise (4 gp). Obsidian (4 gp).
Diggory Abram, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is wearing a long, brown cloak and is in decent physical shape. His hair is greying and his face has many wrinkles. His eyes are amber and he is always smoking a pipe.
Personality: He likes to make people angry or surprised. He is an amazing painter.
History: A powerful brothel owner made him what he is. He dropped out of school before completing his studies. After a long history of fighting, Diggory and his spouse have recently divorced.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Ideals: Gifted, Logical. Flaws: Antagonistic. Bonds: Adventurer, Mentor. Occupation: Priest
Voice: Pronounces O like U
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 19 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 11 (+0) | 12 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +6
Possessions: 4000 sp.
Drogo Springfield, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male dresses in collared shirts and wears a proper scarf over his head. He is tall, broad shouldered and powerfully built. He has a small bristly mustache and wavy golden hair. His eyes are likewise green. His teeth are white and perfect.
Personality: Stoic and calm, he prefers to meditate than take action. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was born blind and as such lacked many opportunities for work. A gifted student he started as a Spice Merchant, but he got bored and became a Unemployed. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is a bit of a kleptomaniac; and he has decided he is irredeemable
Ideals: Disciplined. Flaws: Disease. Bonds: Attractive, Job, Criminal record. Occupation: Unemployed
Voice: Gruff and masculine
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 13 (+1) | 14 (+2) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Goblin, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. Alexandrite (900 gp).
Gerard Astley, Male Human [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His attire stands in sharp contrast to his pickaxe, which is beautifully polished and possesses an ornate carving of a dagger on it. He sports a long white beard, and similarly colored long hair. His eyes are amber.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is harsh and unforgiving.
History: He was born in the north. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Days after completing his studies, news broke out that his hometown was attacked by illithids. Gerard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion
Flaws: Antagonistic. Bonds: Adventurer, Family, Immigrant, Enemies. Occupation: Detective
Voice: Thin and wheezing
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 24 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 8 (-1) | 13 (+1) | 8 (-1) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 600 gp. Fire opal (1200 gp). Coral (40 gp). Fire opal (1200 gp). Deep blue spinel (1000 gp). 1 Minor magic item.
Charles Berkeley, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears skinny pants and wears a brown and blue robe with the hood down. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His eyes are likewise violet.
Personality: A skeptical and narcissistic man, Charles's first love is himself. His second love is also himself. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: When he was but 8 years old his parents immigrated from the west. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He got away from his former life and has fallen to alcoholism.
Motivation: He feels the way he acts is they only way to get by in the world; and a deep hatred of goblins
Ideals: Impeccable. Flaws: Addict. Bonds: Family, Immigrant, Enemies. Occupation: Tailor
Voice: Strong lisp
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 11 (+0) | 8 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2000 sp. Star rose quartz (40 gp). Sard (40 gp).
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Their contribution stands as a beacon of hope for all adventurers!


