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Advanced [show]


Chad Brandon, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a very tight haircut. He has gleaming, smiling green eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born the only child of a wealthy merchant. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has been a successful dealer in antiques buying low and selling high.

Motivation: Wants to work out more often; and to share knowledge with the world

Ideals: Entrepeneur, Athletic, Professionalism, Logical. Flaws: Insane. Occupation: Glassblower

Voice: Soothing and warm

Attributes [hide]

Chad Brandon, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 9 (-1)9 (-1) 10 (+0)18 (+4)
Skills Insight +2, Performance +6
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 100 gp.


Social Check DCs


Adam Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears rags and sports a simple walking cane. His white hair is long and unkept. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born a particularly ugly child, much to the horror of his parents. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Adam took refuge in the ruined castle and found the beat up club and armor he uses now. He struck the Interpreter job and began his own company from there.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new interpreter responsibilities is difficult

Ideals: Justice. Flaws: Ugly. Bonds: Poor, Job, Nature. Occupation: Interpreter

Voice: pre-pubescent

Attributes [hide]

Adam Birkenhead, Male Human Fighter 4
Medium (6'6") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 8 (-1)9 (-1) 10 (+0)9 (-1)
Skills Intimidation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Lewis Denholm, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a white vest and prefers black and red shirts. His boots appear to have been at one point steel toed but are quite worn down. His auburn hair is matted, messy, and big. His fierce brown eyes like to dwell on things.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He helped his father out around the business and became quite the natural. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Balancing his hectic life and new Spice Merchant responsibilities is difficult; and sabotage a competitor

Ideals: Philantrophist. Flaws: Ugly, Disease, Secretive. Bonds: Job. Occupation: Spice Merchant

Voice: Gruff and masculine

Attributes [hide]

Lewis Denholm, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)8 (-1) 8 (-1)14 (+2)
Skills Acrobatics +5, Animal Handling +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +1

Possessions: 400 gp.


Social Check DCs


Gomory Harper, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many violet ritualistic tattoos. He wears a simple grey robe with violet stripes complete with hood. His golden hair is slicked back into a classic pompadour. He has a dull look in his hazel eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is able to fit into much smaller and tighter spaces than normal.

History: Gomory was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sickle.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Opinionated, Gifted. Bonds: Poor, Adventurer, Job. Occupation: Carter

Voice: Old Prospector

Attributes [hide]

Gomory Harper, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)13 (+1) 17 (+3)11 (+0)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Richard Marlowe, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a fine chain shirt which he covers with grey colored cloaks and clothing. His silver hair is heavily combed to the left. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. When he's not drinking or sleeping the drinks off, he's doing singing.

History: Born in the north to a Banker, Richard learned a great deal about his father's area of expertise. A gifted student he started as a Stableman, but he got bored and became a Banker. He ran away from his former home and has been making his living as a Banker for the past few years.

Motivation: Further expansion of business; and to be a stableman again

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Job, Enemies. Occupation: Banker

Voice: Rhymes sentences (sorry)

Attributes [hide]

Richard Marlowe, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 6 (-2)11 (+0) 9 (-1)11 (+0)
Skills Animal Handling +1, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Rock crystal (70 gp).


Social Check DCs

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