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NPC Generator

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Advanced [show]


Bertram Allerton, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His auburn hair is cut short with large spiked bangs in the front. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He got into the Bookbinder business at a young age. He was taken from his home at a very young age. He has set out to sabotage the competition.

Motivation: He seems to be bored by most things; and expand his business

Ideals: Justice. Flaws: Mundane. Bonds: Poor, Job, Slave. Occupation: Bookbinder

Voice: Speaks through clenched teeth

Attributes [hide]

Bertram Allerton, Male Human Fighter 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)6 (-2) 14 (+2)13 (+1)
Skills Animal Handling +4, Athletics +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 44000 sp. 1 Darkwood Shield. 1 Masterwork Light steel shield. 1 Breastplate.


Social Check DCs


Tim Tickle, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has moderate length chestnut hair. This blue eyed westerner is not easily forgotten.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born at the edge of vast forest. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Tim took refuge in the ruined castle and found the beat up bow and armor he uses now. He moves from town to town, unable to find a place to settle.

Motivation: He is terrified, and will act out of fear.

Flaws: Greedy, Fearful. Bonds: Poor, Immigrant, Nature. Occupation: Stylist

Voice: Speaks with lips pursed

Attributes [hide]

Tim Tickle, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)14 (+2) 14 (+2)13 (+1)
Skills Deception +3, Nature +4
Senses Passive Perception 12
Languages Common, Draconic, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1500 sp. 1 Breastplate. 1 Chain shirt. 1 Banded mail.


Social Check DCs


Balimaar Shelley, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'1" and dresses like a well dressed Stableman does. He has white hair. He wears round tiny glasses practically rammed into his face.

Personality: Aggressive, abrasive, and angry, Balimaar embodies much of what other species detest in the Humans. He is an amazing painter.

History: He was born blind and as such lacked many opportunities for work. Through the years after Balimaar was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Balimaar's father didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Sabotage a competitor.

Ideals: Gifted. Flaws: Antagonistic, Disease, Ugly. Bonds: Job. Occupation: Stableman

Voice: Sighs a lot, exhausted

Attributes [hide]

Balimaar Shelley, Male Human Fighter 4
Medium (6'1") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 10 (+0)14 (+2) 13 (+1)13 (+1)
Skills History +4
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 100 gp. Rose (80 gp).


Social Check DCs


Heward Hornsby, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has wavy black hair. This violet eyed westerner is not easily forgotten.

Personality: He dislikes all the random violence that takes place in the west. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Healer like his mother before him.

Motivation: He's repulsed by the PC; and further expansion of business

Ideals: Athletic, Pacifist. Flaws: Impulsive, Disease, Antagonistic. Bonds: Job. Occupation: Healer

Voice: Booming voice

Attributes [hide]

Heward Hornsby, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)11 (+0) 6 (-2)13 (+1)
Skills History +2, Stealth +2
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1200 sp.


Social Check DCs


Odo Lindsay, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, he is not a threatening figure. His hair is auburn, silky, and of moderate length. His half smiles and amber eyes are beguiling and draw you in.

Personality: Aggressive, abrasive, and angry, Odo embodies much of what other species detest in the Humans. As long as the job gets done he does not care how it got done.

History: Born to a pair of adventurers, Odo grew up listening to his mother's many stories. From his teen years he was always beautiful and desirable, so people have always doted on him. He is searching for what he claims is his rightful reward.

Motivation: He's repulsed by the PC; and a need for knowledge about a nearby landmark

Ideals: Entrepeneur, Professionalism. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Roofer

Voice: Speaks with lips pursed

Attributes [hide]

Odo Lindsay, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)13 (+1) 8 (-1)10 (+0)
Skills Medicine +1, Survival +1
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 500 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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