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NPC Generator

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Advanced [show]


Chad Remington, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a slight overbite and is overall scrawny. His hair is cut close to his head. His eyes are green and he is always smoking a pipe.

Personality: He is almost excessively polite to everyone, even when angry. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born in the east his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Banker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is searching for what he claims is his rightful reward.

Motivation: He's looking for his big break.

Flaws: Shy, Forgetful. Bonds: Poor, Adventurer. Occupation: Banker

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Chad Remington, Male Human Fighter 4
Medium (6'6") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)10 (+0) 12 (+1)10 (+0)
Skills Persuasion +2, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Alexandre Watson, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears red trousers with brown and black striped suspenders. He wears various colorful collared shirts. His hair is greying and his face has many wrinkles. His brown unseeing eyes seem to look past you.

Personality: He is business-like. He takes instructions and follows them to the letter. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born to a pair of big game hunters, but was frequently ill as a child. At a young age his mother died while driving off some drow. His father being the stubborn sort decided to stay and helped train him in ceremonial dagger use. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alexandre fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Someone believes him a fraud; and he is greedy

Ideals: Professionalism, Fighting. Flaws: Disease. Bonds: Rich, Enemies. Occupation: Guard

Voice: Stutters

Attributes [hide]

Alexandre Watson, Male Human Fighter 4
Medium (5'5") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 14 (+2)10 (+0) 12 (+1)12 (+1)
Skills Performance +3, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Arnold Richie, Male Human [Permalink]

Personal [hide]

Description: This northern man wears a lot of dark rich colors, with gold accents. His clothes are grease stained in places. His black hair is lengthy and is close to two feet long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is happy with his job as a Guard. He turns his eye from what people do, preferring to live and let live. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He tends to his Guard job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Guard responsibilities is difficult.

Bonds: Attractive, Poor, Immigrant, Job, Family. Occupation: Guard

Voice: Loud with bravado

Attributes [hide]

Arnold Richie, Male Human Fighter 4
Medium (6'4") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)13 (+1) 15 (+2)12 (+1)
Skills Athletics +1, Performance +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +3

Possessions: 26000 sp.


Social Check DCs


Gomory Staurheim, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is dressed in a clean blue cloak covering his clean studded leather. His golden hair is heavily combed to the right. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is lazy and tries to find solutions quickly.

History: The child of western immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He left for the west, certain he would find work there.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Addict, Lazy. Bonds: Poor, Immigrant. Occupation: Navigator

Voice: Mousy voice

Attributes [hide]

Gomory Staurheim, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 11 (+0)16 (+3) 8 (-1)15 (+2)
Skills Animal Handling +1, Intimidation +4
Senses Passive Perception 9
Languages Common, Gnome, Dwarven, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 20 pp.


Social Check DCs


Guy Lindsey, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He tends to wear a large black jacket. His red hair is still thick. His eyes are likewise violet. His teeth are white and perfect.

Personality: Guy is depressed about a lot of things. He tends to be a nihilist. He has all his life been fascinated with music.

History: Born to a pair of adventurers, Guy grew up listening to his mother's many stories. He moved from fad to fad and when he turned 15 he discovered music. He moves from town to town, unable to find a place to settle.

Motivation: To reunite with his old friends; and his relatives are trying to arrange a marriage

Ideals: Artistic. Flaws: Depressed. Bonds: Attractive, Adventurer, Immigrant, Family. Occupation: Shepherd

Voice: Puts emphasis on the wrong words

Attributes [hide]

Guy Lindsey, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 9 (-1)13 (+1) 16 (+3)10 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Deep blue spinel (300 gp). Peridot (80 gp). Rhodochrosite (4 gp).


Social Check DCs

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