Miles Home, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'7" and is perpetually draped in fineries, but all of this concealed by his earthly robes.. His left hand appears badly burned and disfigured. He sports a flattop hair cut. His eyes are brown.
Personality: A skeptical and narcissistic man, Miles's first love is himself. His second love is also himself. He is harsh and unforgiving.
History: Sold as a small child to a necromancer, Miles was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He's also a talented Mercenary, but doesn't like to broadcast it.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Carpenter
Voice: Squeaky
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 15 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Gerard Weld, Male Human [Permalink]
Personal [hide]
Description: He likes to wear tan tank tops with violet pants. His attire stands in sharp contrast to his shortbow, which is beautifully polished and possesses an ornate carving of a rose on it. His silver hair has been sun bleached extensively. His hazel eyes dart from person to person.
Personality: He is happy with his job as a Roofer. He turns his eye from what people do, preferring to live and let live. He is lazy, self-centered, vain, and jealous.
History: Born in the east to a Roofer, Gerard learned a great deal about his father's area of expertise. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: To be a Performer again; and he feels threatened by others
Flaws: Selfish, Fearful. Bonds: Job, Criminal record, Family. Occupation: Roofer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 14 (+2) | 13 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +2
Possessions: 22000 sp. 1 Minor magic item.
Norman Atterton, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears dark leathers with embroidery. His hair is cut close to his head. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Norman was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He worked as a nervous Engraver and found it very stressful. He became a Engraver soon after.
Motivation: He'd like to take his coworkers down a peg; and obtaining odd cultural human artifacts is his passion
Ideals: Impeccable. Flaws: Ugly. Bonds: Job, Poor, Adventurer. Occupation: Engraver
Voice: pre-pubescent
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 11 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp.
Patrick Graeme, Male Human [Permalink]
Personal [hide]
Description: This man wears a faded coat and loose pants complete with small hat. He has a penchant for wearing a ring with an oversized ruby on his left hand. His black hair is cut short with large spiked bangs in the front. He has gleaming, smiling amber eyes.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born to a pair of adventurers, Patrick grew up listening to his mother's many stories. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He desires power and/or immortality; and he has a rivalry with the church that dominates his actions
Ideals: Optimist. Flaws: Forgetful. Bonds: Rich, Adventurer, Religious. Occupation: Slave Trader
Voice: Old thin voice
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 24000 sp.
Don Milton, Male Human [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times, and carries warhammers. His auburn hair is cut short. He wears round tiny glasses practically rammed into his face.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Born to a Mayor, his father struggled to pay the bills. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. After a long history of fighting, Don and his spouse have recently divorced.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and seeks redemption
Ideals: Fighting. Flaws: Ugly, Selfish, Antagonistic. Bonds: Poor, Criminal record. Occupation: Glassblower
Voice: Spits words with contempt
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 9 (-1) | 12 (+1) | 15 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Ignan
Attacks Melee -1 / 1d8-3, Ranged +1 / 1d8-1, Grapple -1
Possessions: 100 gp. Jet (130 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
