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NPC Generator

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Advanced [show]


Lance Wellington, Male Human [Permalink]

Personal [hide]

Description: He wears yellow painted combat armor at almost all times. His skin is fair and his fingers are delicate and long. His silver hair is singed and shortened. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Flattery will make him almost putty in your hands.

History: He was raised in a white middle class family as the only child. A few years later when the north was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Ugly, Selfish, Mundane. Occupation: Armorer

Voice: Relaxed voice

Attributes [hide]

Lance Wellington, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 38 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 17 (+3)15 (+2) 15 (+2)13 (+1)
Skills History +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Celestial, Orc
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Guy Coombs, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing a long, grey cloak. He wears his black hair up in a very large beehive style do. His otherwise smooth face is marked with small tiny scars.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He works hard and plays hard.

History: His parents moved while he was still in utero so he is the first generation to be born here. Guy was born on a far southern plains where he grew up under the tutelage of his father, an expert Assassin. He has worked as a Assassin like his father before him.

Motivation: An old rival family wants him found; and wants to open a new tavern

Ideals: Athletic, Optimist. Flaws: Hedonist. Bonds: Immigrant, Job, Family. Occupation: Assassin

Voice: Low range voice

Attributes [hide]

Guy Coombs, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 9 (-1)4 (-3) 10 (+0)9 (-1)
Skills Acrobatics +1, Animal Handling +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp. Brass mug with jade inlays (500 gp).


Social Check DCs


Conrad Lindsey, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His chestnut hair is braided into rings. His eyes are gray.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Conrad is combative with any and all who dare try his patience in the slightest.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He has chosen to use the inheritance that was left to him frivolously. He was granted necromantic powers by his dying brother.

Motivation: He loathes his own lifestyle.

Ideals: Philantrophist, Justice, Gifted. Flaws: Depressed. Bonds: Rich, Immigrant. Occupation: Detective

Voice: pre-pubescent

Attributes [hide]

Conrad Lindsey, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)9 (-1) 14 (+2)16 (+3)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Norman Shirley, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'11" has a big stupid grin on his face most of the time. He is wearing a perfectly clean shirt and pair of pants. His silver hair is heavily combed to the right. His otherwise smooth face is marked with small tiny scars.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Norman hails from a village terrorized by goblins. At a young age his father died while driving off some goblins. His mother being the stubborn sort decided to stay and helped train him in crossbow use. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and seeks redemption

Ideals: Artistic, Fighting. Flaws: Insane. Bonds: Attractive, Criminal record, Enemies. Occupation: Butcher

Voice: Scandinavian accent

Attributes [hide]

Norman Shirley, Male Human Fighter 4
Medium (5'11") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 13 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)13 (+1) 18 (+4)15 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 28000 sp.


Social Check DCs


Alex Bradly, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears an entirely brown suit with blue socks and a vest with buckled shoes and is in decent physical shape. He has moderate length black hair. This green eyed westerner is not easily forgotten.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He always tries to repair and not replace. It was this mentality that drove him into the Tailor business.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He wants nothing more than to rejoin the army; and he is greedy

Ideals: Persistence, Gifted. Flaws: Ugly. Bonds: Rich, Military. Occupation: Tailor

Voice: Russian accent

Attributes [hide]

Alex Bradly, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)12 (+1) 11 (+0)15 (+2)
Skills Persuasion +4, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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