Henry Hayhurst, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He sports brown clothing, slightly heavier than average wear. He wears his black hair up. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He also has developed a complete distrust of the Cartwright profession.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Weaver arts, while his mother instructed him in etiquette, music and courtly manner. He worked as a nervous Weaver and found it very stressful. He has set out to sabotage the competition.
Motivation: He is unsatisfied with his job; and he has money and likes to spend it
Ideals: Athletic, Disciplined. Flaws: Ugly. Bonds: Job, Rich. Occupation: Weaver
Voice: High pitched and raspy
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 16 (+3) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 12000 cp.
Randal Marley, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'0" and is wearing colorful clothing, dressed as a Dyer. His left hand appears badly burned and disfigured. His black hair is greasy and uncared for. His ears are large.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Around other people he will do his best to conceal his emotions and appear jolly.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He struck it rich when he found rare goods in large quantities. He was granted druidic powers by his dying sister.
Motivation: Money/treasure.
Ideals: Impeccable, Gifted. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Dyer
Voice: Old thin voice
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 10 (+0) | 15 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Celestial, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 7000 cp. A detailed rose, with petals and thorns, constructed of silver and electrum (100 gp). Sapphire pendant on gold chain (900 gp). Fire opal pendant on a fine gold chain (400 gp). 1 Magnifying glass.
Gunter Wallace, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His white hair is matted, messy, and big. His eyes, though not visible through his cowl, are blue.
Personality: He likes to make people angry or surprised. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: A powerful necromancer made him what he is. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc
Ideals: Fighting, Athletic. Flaws: Ugly, Antagonistic. Bonds: In love, Mentor. Occupation: Unemployed
Voice: Russian accent
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 9 (-1) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Terran, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 1200 sp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Silver comb with moonstones (500 gp). An abacus with copper, silver and gold markers (70 gp).
Kyle Blakeley, Male Human [Permalink]
Personal [hide]
Description: He usually wears his black robe and has his greatsword always slung over his shoulder. His brown hair is styled in orderly dreadlocks. His eyes are a pleasant violet.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He receives visions of the future at random moments
History: From birth he was tutored by a cruel and relentless mentor. He worked as a nervous Junk Dealer and found it very stressful. He has built up a small fortune and can afford his own way.
Motivation: He feels threatened by others; and balancing his hectic life and new junk dealer responsibilities is difficult
Ideals: Gifted. Flaws: Fearful. Bonds: Job, Mentor, Rich. Occupation: Junk Dealer
Voice: Speaks with a cold
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 13 (+1) | 7 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. Gold and topaz bottle stopper cork (700 gp).
Hubert Clapham, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His silver hair is thinning but still full. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Eccentric and domineering, Hubert will drive conversation. He misses his home and complains about the freezing weather, even in summer.
History: His parents moved while he was still in utero so he is the first generation to be born here. Hubert was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Dyer. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and he has a rivalry with the church that dominates his actions
Ideals: Extrovert. Flaws: Insane. Bonds: Poor, Immigrant, Religious. Occupation: Dyer
Voice: Soothing and warm
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 10 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 9 (-1) | 9 (-1) | 11 (+0) | 4 (-3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 100 gp. Fire opal pendant on a fine gold chain (800 gp).
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