Nicholas Harlow, Male Human [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he wears many layers of old clothing at all times. He is bald on top and has large brown tufts of hair around his ears. He wears round tiny glasses practically rammed into his face.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Born in the north his family was never financially stable. His mother was a mechanic, and taught him how to fix just about anything. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC.
Ideals: Persistence. Flaws: Ugly, Greedy, Antagonistic. Bonds: Poor, Mentor. Occupation: Spy
Voice: American accent
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 9 (-1) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 13000 cp.
Drogo Barclay, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'5" and likes to wear ponchos typically of a light green in addition to tight pants. His left hand appears badly burned and disfigured. He has shaved his head bald. His green eyes dart from person to person.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born in the north to a Crown-heir, Drogo learned a great deal about his mother's area of expertise. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. By chance he met his brother recently and the two have been together since.
Motivation: He wants to get laid; and he'd like to take his coworkers down a peg
Ideals: Philantrophist, Entrepeneur. Bonds: Job, Family, Has a crush. Occupation: Crown-heir
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 13 (+1) | 13 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: Just what you see.
Norman Davenport, Male Human [Permalink]
Personal [hide]
Description: He wears suspenders and black workpants. His shirt is brown, and he wears a heavy black leather apron most of the time. He carries a battered crossbow and tarnished glaive as well. He is bald on top and has large auburn tufts of hair around his ears. His eyes are a pleasant brown.
Personality: Norman wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born to a poor family in the city he treasured whatever gifts he got. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miner work with an outfit from a few towns over. Miner work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Miner soon after.
Motivation: To be a Unemployed again.
Ideals: Fighting, Disciplined. Flaws: Ugly. Bonds: Job, Poor. Occupation: Miner
Voice: Strong lisp
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 7 (-2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp. Sard (80 gp).
Peter Crawford, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'10". He wears a pastel coat over a green low-cut shirt, and a deerstalker hat upon his head. He has a long chestnut beard with little hanging trinkets. His thin eyebrows rest above his beady blue eyes.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He takes great joy in being the best Glassblower in town.
History: He is the product a well kept family trust fund and as such has never really known need. His father took him hunting and taught him how to get in the mind of other creatures. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist. Flaws: Ugly. Bonds: Job, Rich, Nature. Occupation: Glassblower
Voice: French accent
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 10 (+0) | 10 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Hugh Shelley, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he dresses in tan turtlenecks beneath a brown coat with pastel slacks, and is pretty ugly. He has a long golden beard with little hanging trinkets. He wears a mask on his face.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Hugh was born the youngest of three triplets. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: His spouse's relatives view him with great suspicion; and retire the richest man in the south
Ideals: Joker, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Brewer
Voice: Spits words with contempt
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 12 (+1) | 11 (+0) | 7 (-2) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. 1 Healer’s kit.
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