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Advanced [show]


Gunter Garfield, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'0" and is a bit bulky. He is very muscular particularly in the legs. He wears loose pants and a collared shirt complete with sweater beneath his coat. His wide-brimmed hat is riddled with cuts and holes. His green eyes are passionate and lively.

Personality: Aggressive, abrasive, and angry, Gunter embodies much of what other species detest in the Humans. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born blind and as such lacked many opportunities for work. A few years later when the east was not economically sound they moved to his current location. He left for the north, certain he would find work there.

Motivation: Sabotage a competitor; and expand his business

Flaws: Ugly, Antagonistic, Disease. Bonds: Immigrant, Job. Occupation: Blacksmith

Voice: Hollow voice

Attributes [hide]

Gunter Garfield, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)10 (+0) 13 (+1)13 (+1)
Skills History +2, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Wymar Kendal, Male Human [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he wears a well pressed and immaculate suit (or dress). He keeps his long blonde hair kept up in a rat tail. His face is scarred and worn.

Personality: He dislikes all the random violence that takes place in the south. He has a small toy that he constantly fidgets with.

History: He was born to loving parents in a slum to the south. Wymar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Ideals: Pacifist. Flaws: Ugly, Addict. Bonds: Poor, Adventurer. Occupation: Roofer

Voice: Uses lots of figures of speech

Attributes [hide]

Wymar Kendal, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 18 (+4)14 (+2) 12 (+1)15 (+2)
Skills Medicine +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Goblin, Halfling
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 2900 sp. Hematite (10 gp). Rose (20 gp).


Social Check DCs


Ernest Hamilton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a lot of dark rich colors, with gold accents. His red hair is lengthy and is close to two feet long. His violet eyes lackadaisically let the world flow into them.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. From his teen years he was always beautiful and desirable, so people have always doted on him. He has recently gotten a pet goose that steals things from people.

Motivation: A rival would like him out of the picture; and he is not mentally stable, and does not behave rationally

Flaws: Antagonistic, Insane. Bonds: Attractive, Poor, Criminal record. Occupation: Actor

Voice: Russian accent

Attributes [hide]

Ernest Hamilton, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 12 (+1)17 (+3) 14 (+2)17 (+3)
Skills Persuasion +5, Religion +5
Senses Passive Perception 12
Languages Common, Auran, Celestial, Druidic
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Hunter Barney, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'4". He dresses well, wearing brown shirts, loose pants, and blazers most of the time, and his gloved hand is found clutching a kukri. He wears a colorful flower in his blonde hair. His eyes, though not visible through his cowl, are brown.

Personality: Hunter wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... Hunter enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Hunter hails from a village terrorized by illithids. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He now owns his own business.

Motivation: Many illithids want him driven away; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Ideals: Disciplined. Flaws: Hedonist. Bonds: Attractive, Enemies, Debt. Occupation: Locksmith

Voice: Squeaky

Attributes [hide]

Hunter Barney, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 18 (+4)14 (+2) 11 (+0)8 (-1)
Skills Persuasion +1
Senses Passive Perception 10
Languages Common, Gnoll, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Obsidian (14 gp). Golden pearl (50 gp). Amethyst (50 gp). 1 Darkwood Buckler.


Social Check DCs


Anselm Fidget, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He has a slight overbite and is overall scrawny. His hair is short and black. His eyes are a pleasant hazel.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: His mother raised him in a mountain cabin. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to have a good time and be beloved; and wants to work out more often

Ideals: Athletic, Optimist. Flaws: PTSD. Bonds: Attractive, Nature. Occupation: Herbalist

Voice: Soothing and warm

Attributes [hide]

Anselm Fidget, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 18 (+4)15 (+2) 13 (+1)14 (+2)
Skills Perception +3, Persuasion +4
Senses Passive Perception 14
Languages Common, Draconic, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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