Heward Badger, Male Human [Permalink]
Personal [hide]
Description: Standing 5'5", this man wears suspenders and blue workpants. His shirt is black, and he wears a heavy blue leather apron most of the time. With bright black hair and a scraggly beard. He has gleaming, smiling amber eyes.
Personality: He snorts whenever he laughs or is feeling confident. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Gifted from a young age, Heward studied abroad. After coming to the age of reason, Heward took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He has passion for adventuring and risk; and further expansion of business
Ideals: Gifted. Flaws: Antagonistic. Bonds: Adventurer, Job. Occupation: Fortune-teller
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll, Orc
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Odo Kelsey, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a brown shirt with thin white vertical stripes and black pants. He is bald on top and has large blonde tufts of hair around his ears. His eyes are green and he is always smoking a pipe.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born in a small forest village. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has passion for adventuring and risk; and to reunite with his old friends
Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Nature, Adventurer. Occupation: Baker
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 42 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 14 (+2) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Giant, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
Possessions: 20000 cp. 1 Masterwork Common Melee.
Patrick Nibley, Male Human [Permalink]
Personal [hide]
Description: This man wears just a green suit. He has a penchant for wearing a ring with an oversized ruby on his left hand. His broad hat is riddled with cuts and holes. His ears are large.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He can't help but pocket interesting objects he comes across
History: He was born to a criminal king-pin and mafia family Patrick abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is unsatisfied with his job; and further expansion of business
Flaws: Ugly. Bonds: Rich, Job, Criminal record, Adventurer. Occupation: Dilettante
Voice: Speaks in third person
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 8 (-1) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 100 gp.
Anselm Wentworth, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a brown shirt with thin red vertical stripes and blue pants. His head has been shaved. His thin eyebrows rest above his beady gray eyes.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was raised by priests from a young age. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Anselm grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Anselm. Being a Cook kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Seeks redemption; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Ugly, Shy. Bonds: Criminal record, Religious, Mentor. Occupation: Cook
Voice: Sore throat, cough
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 9 (-1) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1100 sp.
Reynard Kendal, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He typically wears green cloth garments or leather armor. His black hair is greying along the sides and has receded to reveal a widow's peak. He is very pretty but has cold, dead eyes.
Personality: He never swears and excessively uses polite adverbs when speaking. He works hard and plays hard.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was an athlete and attended two major summer competitions. He never won. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is content; and he seems to be bored by most things
Ideals: Athletic, Optimist. Flaws: Hedonist, Mundane. Bonds: Attractive. Occupation: Roofer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 17 (+3) | 8 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +1
Possessions: 300 gp. 1 Healer’s kit.
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