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NPC Generator

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Advanced [show]


Hugh Weston, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He carries a battered dagger and tarnished kukri as well. He sports a long auburn beard, and similarly colored long hair. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: This man loves dancing and to teach people dancing more than just about anything. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has never given up on his dancing dream.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Fighting, Artistic. Flaws: Ugly, Forgetful, Disease. Bonds: Rich. Occupation: Merchant

Voice: Squeaky

Attributes [hide]

Hugh Weston, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)14 (+2) 12 (+1)14 (+2)
Skills Investigation +4, Survival +3
Senses Passive Perception 11
Languages Common, Abyssal, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Manfred Bradford, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is dressed in a clean grey cloak covering his clean studded leather. He keeps his auburn hair in a flapper bob. His eyes are amber.

Personality: Calm and collected, he is a well trained Interpreter. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Manfred lived on a farm with his mother, near the main road leading to a nearby town. His divine abilities were realized during a raid on his village. He has gone from town to town working and never settling down anywhere, but has fallen for a local Priest. He hasn't told them the truth, but wants to settle down with them.

Motivation: He'd like to take his coworkers down a peg; and he would like to get married and retire

Ideals: Gifted. Bonds: Attractive, Job, Family, Has a crush. Occupation: Interpreter

Voice: High pitched, excited

Attributes [hide]

Manfred Bradford, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)16 (+3) 15 (+2)10 (+0)
Skills Animal Handling +4, Deception +2
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Simon Rodney, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is generally shirtless and showing off his tattooed chest. With a patchy silver beard and wild silver hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: This man loves painting and to teach people painting more than just about anything. A true patriot, Simon would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: His parents moved while he was still in utero so he is the first generation to be born here. Through the years after Simon was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Simon's mother didn't care for him much, and the feeling was mutual. He has never given up on his painting dream.

Motivation: He's repulsed by the PC; and to get a good night's sleep

Ideals: Athletic, Artistic. Flaws: Insomniac, Antagonistic. Bonds: Military, Immigrant. Occupation: Tailor

Voice: Forgets to breathe while speaking

Attributes [hide]

Simon Rodney, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 9 (-1)14 (+2) 13 (+1)10 (+0)
Skills Acrobatics +1, Arcana +4
Senses Passive Perception 11
Languages Common, Auran, Elven
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple +4

Possessions: 400 gp. 1 Thunderstones. 4 Tanglefoot bags.


Social Check DCs


Diggory Cornish, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep tan leather and dull brown iron scale mail. He has relatively light skin and is very physically imposing due to his abundance of muscles. His silver hair is slicked back into a classic pompadour. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He never swears and excessively uses polite adverbs when speaking. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Diggory was born the youngest of three triplets. A freak accident while working with his Bounty Hunter mother left him crippled. During his travels, Diggory and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Diggory discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Diggory fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Obtaining odd cultural Human artifacts is his passion; and his relatives are trying to arrange a marriage

Ideals: Optimist. Flaws: Insomniac, Disease. Bonds: Adventurer, Family. Occupation: Doctor

Voice: Old Prospector

Attributes [hide]

Diggory Cornish, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)11 (+0) 14 (+2)14 (+2)
Skills History +2, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Ernest Thorpe, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a spear, but if one is not available he will default to his longbow. His tied-back hair is blonde. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is a Marshal first and foremost. He believes firmly that knowledge should be universal. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He got into the Marshal business at a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He ran away from his former home and has been making his living as a Marshal for the past few years.

Motivation: Wants to open a new tavern; and he has a rivalry with the church that dominates his actions

Flaws: Ugly, Fearful. Bonds: Job, Religious. Occupation: Marshal

Voice: Raspy

Attributes [hide]

Ernest Thorpe, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 14 (+2)11 (+0) 13 (+1)12 (+1)
Skills Deception +3, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 300 gp. 1 Masterwork Common Melee.


Social Check DCs

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