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NPC Generator

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Advanced [show]


Richard Wentworth, Male Human [Permalink]

Personal [hide]

Description: An older man who is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft grey waves gently in the breeze, he is not a threatening figure. He has a long black beard with little hanging trinkets. His eyes are brown and catlike.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Around other people he will do his best to conceal his emotions and appear jolly.

History: Richard was born with his mother's beautiful face. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has been saving his money to try and buy his sister's freedom.

Motivation: He is content; and to find somewhere to settle down

Flaws: Mundane, Shy. Bonds: Rich, Attractive, Family. Occupation: Interpreter

Voice: Booming voice

Attributes [hide]

Richard Wentworth, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 16 (+3)8 (-1) 14 (+2)16 (+3)
Skills Investigation +1, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Pink pearl (100 gp). Blue star sapphire (800 gp).


Social Check DCs


Miles Axton, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'0" and wears very tight pants and wife beaters, though occasionally he sports a brown coat. His right leg appears badly burned and disfigured. He wears his blonde hair up. His face is scarred and worn.

Personality: He is very quiet and rarely speaks above a whisper. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has built up a small fortune and can afford his own way.

Motivation: He is greedy.

Flaws: Ugly, Shy. Bonds: Rich, Enemies. Occupation: Sage

Voice: Speaks with squeezed throat

Attributes [hide]

Miles Axton, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 9 (-1)5 (-3) 12 (+1)9 (-1)
Skills Animal Handling +3, Sleight of Hand +6
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 9000 cp.


Social Check DCs


Gilbert Richie, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he dresses like a well dressed Dilettante does. His brown hair is heavily combed to the left. His hazel eyes are passionate and lively.

Personality: He can speak with the recently deceased. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: When he was but 4 years old his parents immigrated from the south. He was an apprentice working in his father's forge. He inherited the family business which he has now maintained for 3 years.

Motivation: Many gnolls want him driven away; and sabotage a competitor

Ideals: Gifted. Bonds: Job, Attractive, Enemies, Immigrant. Occupation: Dilettante

Voice: Strong lisp

Attributes [hide]

Gilbert Richie, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 13 (+1)14 (+2) 11 (+0)11 (+0)
Skills Insight +2, Stealth +0
Senses Passive Perception 10
Languages Common, Gnome, Halfling
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Trym Garfield, Male Human [Permalink]

Personal [hide]

Description: He wears baggy brown pantaloons and a black scarf. His skin is fair and his fingers are delicate and long. His broad hat is riddled with cuts and holes. He tend to wears goggles to shield his eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Navigator father left him crippled. He has dedicated himself to building a better village for his children.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he desires power and/or immortality

Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Rich, Adventurer. Occupation: Shepherd

Voice: Soothing and warm

Attributes [hide]

Trym Garfield, Male Human Fighter 4
Medium (5'10") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)16 (+3) 8 (-1)15 (+2)
Skills Athletics +3, Investigation +5
Senses Passive Perception 9
Languages Common, Terran, Elven, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +5

Possessions: 4000 cp. 1 Minor magic item.


Social Check DCs


Percival Wentworth, Male Human [Permalink]

Personal [hide]

Description: He wears a black vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his black boots flare out at the collars. He carries a battered bow and tarnished quarterstaff as well. His auburn hair and beard is wavy and long. His eyes are likewise green.

Personality: His tongue was cut out and he uses sign language. A true patriot, Percival would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: The child of a Banker, who enjoyed hunting, Percival was taken on many hunting expeditions. In his 10th year, his parents were killed by a dire rats raid, leaving Percival alone in the world. After a stint in an orphanage, he was adopted. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting. Flaws: Disease. Bonds: Military, Nature, Enemies. Occupation: Bounty Hunter

Voice: Middle-eastern accent

Attributes [hide]

Percival Wentworth, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 9 (-1)16 (+3) 15 (+2)14 (+2)
Skills Medicine +4, Religion +5
Senses Passive Perception 12
Languages Common, Undercommon, Orc, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 8000 cp.


Social Check DCs

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