Percival Barney, Male Human [Permalink]
Personal [hide]
Description: He usually wears his green robe and has his dagger always slung over his shoulder. His attire stands in sharp contrast to his dagger, which is beautifully polished and possesses an ornate carving of a clover on it. His hair, while still mostly blonde, has prominent grey streaks. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: His mother raised him in a mountain cabin. His parents enrolled him in a Fighter school at a young age so that he could practice his psionic talents. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is greedy; and money/treasure
Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Locksmith
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 18 (+4) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Undercommon, Infernal, Terran, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: Golden pearl (50 gp). Citrine (20 gp). Obsidian (12 gp). 4 Acid flasks. 4 Acid flasks.
Shane Davenport, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He sports pastel clothing, slightly heavier than average wear. He has chestnut hair. His face is covered beneath a completely black helmet.
Personality: He will rave to anyone who will listen. He is frequently practicing swordplay.
History: He was born to loving parents in a slum to the south. Shane was born on a far southern mountains where he grew up under the tutelage of his father, an expert Spice Merchant. He left for the south, certain he would find work there.
Motivation: He wants nothing more than to rejoin the army; and he is not mentally stable, and does not behave rationally
Flaws: Insane. Bonds: Immigrant, Military, Poor. Occupation: Spice Merchant
Voice: Draws out vowels
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 14 (+2) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 100 gp. 1 Minor magic item.
Everard Woods, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male dresses like a well dressed Sellsword does. He is tall, broad shouldered and powerfully built. He sports a flattop hair cut. His fierce green eyes like to dwell on things.
Personality: He is fixated on the number 22. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He is not mentally stable, and does not behave rationally; and he wants to meet his childhood hero
Flaws: Insane, Antagonistic. Bonds: Job, Religious, Adventurer. Occupation: Sellsword
Voice: Sore throat, cough
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 9 (-1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp. Silver pearl (90 gp). Brown-green garnet (90 gp). 4 Thunderstones. 1 Everburning torch. 1 Everburning torch.
Gerald Walpole, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a grey vest and prefers white and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He wears a mask on his face.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: When he was but 6 years old his parents immigrated from the south. A freak accident while working with his Barkeep mother left him crippled. He left for the south, certain he would find work there.
Motivation: He wants nothing more than to rejoin the army; and a strong sense of loyalty to human people
Ideals: Opinionated. Flaws: Ugly, Disease. Bonds: Military, Immigrant. Occupation: Doctor
Voice: Pirate accent
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 12 (+1) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Ignan, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 7000 cp. 1 Simple lock. 1 Good lock.
Percival Skelton, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears grey trousers with black and white striped suspenders. He wears various colorful collared shirts. His silver hair is styled in orderly dreadlocks. His brown eyes lackadaisically let the world flow into them.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has a small toy that he constantly fidgets with.
History: He was born in a small plains village. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Nothing but the best is good enough for him; and a strong sense of loyalty to human people
Ideals: Opinionated, Impeccable. Flaws: Addict, Racist. Bonds: Nature. Occupation: Seamstress
Voice: Low range voice
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 15 (+2) | 17 (+3) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Abyssal, Gnoll, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 300 gp. 2 Antitoxin. 6 Acid flasks.
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