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NPC Generator

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Advanced [show]


Lance Windsor, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'3". He typically wears a sleeveless long coat of deep tan leather and dull grey iron scale mail. His long silver hair reaches down to his waist. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Further he is a bit of a stoner and is frequently out of it.

History: Lance hails from a village terrorized by gnolls. He moved from fad to fad and when he turned 15 he discovered music. He got away from his former life and has fallen to alcoholism.

Motivation: He wants revenge against gnolls; and a deep hatred of gnolls

Ideals: Fighting, Artistic. Flaws: Ugly, Addict. Bonds: Enemies. Occupation: Crown-heir

Voice: Slurs words

Attributes [hide]

Lance Windsor, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 6 (-2)15 (+2) 12 (+1)14 (+2)
Skills Animal Handling +3, Arcana +4
Senses Passive Perception 11
Languages Common, Draconic, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Gerald Wordsworth, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His red hair is knotted and matted. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in the west to a Bowyer, Gerald learned a great deal about his mother's area of expertise. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scimitar.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Artistic, Fighting. Bonds: Job, Adventurer. Occupation: Bowyer

Voice: Loud with bravado

Attributes [hide]

Gerald Wordsworth, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 9 (-1)11 (+0) 8 (-1)9 (-1)
Skills Acrobatics +1, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Kyle Garfield, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'5" and is wearing a perfectly clean shirt and pair of pants. His right hand appears badly burned and disfigured. He keeps his chestnut hair in a pixie cut. He tend to wears goggles to shield his eyes.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is lazy, self-centered, vain, and jealous.

History: He was raised in a forest tribe. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Kyle grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Kyle. Days after completing his studies, news broke out that his hometown was attacked by brigands. Kyle was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: He wants revenge against brigands; and several ex partners dislike his way of doing things and want revenge

Flaws: Selfish. Bonds: Attractive, Enemies, Nature, Criminal record. Occupation: Animal Trainer

Voice: Soft and mumbly

Attributes [hide]

Kyle Garfield, Male Human Fighter 5
Medium (6'5") Human, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 10 (+0)17 (+3) 11 (+0)6 (-2)
Skills Athletics +1, History +6
Senses Passive Perception 10
Languages Common, Gnome, Abyssal, Draconic
Attacks Melee +1 / 2d4-2, Ranged +7 / 2d4+4, Grapple +6

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Richard Hadlee, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his scythe with his veritable burlap sack of a shirt. His hair is short and brown. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He speaks before he thinks and is too direct. He is a ruthless business man, a trait he acquired from his father.

History: He was born blind and as such lacked many opportunities for work. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is not mentally stable, and does not behave rationally; and to prove his worth to the world

Ideals: Entrepeneur. Flaws: Insane, Impulsive, Disease. Bonds: Mentor. Occupation: Apothecary

Voice: Posh accent

Attributes [hide]

Richard Hadlee, Male Human Fighter 4
Medium (5'8") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 13 (+1)14 (+2) 14 (+2)12 (+1)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Celestial, Terran
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 26000 sp.


Social Check DCs


Anthony Merton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His attire stands in sharp contrast to his sickle, which is beautifully polished and possesses an ornate carving of a clover on it. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His half smiles and green eyes are beguiling and draw you in.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was raised in a desert tribe. He struck it rich when he found rare goods in large quantities. He used his abilities to trick people and travel the world for free.

Motivation: He uses money and sex appeal to get what he needs; and money/treasure

Ideals: Impeccable. Bonds: Rich, Attractive, Criminal record, Nature. Occupation: Barrister

Voice: Hard of hearing, loud

Attributes [hide]

Anthony Merton, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)10 (+0) 15 (+2)11 (+0)
Skills Deception +2, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp. 1 Masterwork Musical instrument. 1 Hourglass. 1 Masterwork Artisan’s tools.


Social Check DCs

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