Solomon Brandon, Male Human [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized white coat. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is red, silky, and of moderate length. He tend to wears goggles to shield his eyes.
Personality: Stoic and calm, he prefers to meditate than take action. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born in the north his family was never financially stable. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now spends his time doing works of charity.
Motivation: A strong sense of loyalty to Human people.
Ideals: Disciplined, Philantrophist. Bonds: Attractive, Poor. Occupation: Bather
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 7 (-2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 500 gp. 1 Minor magic item.
Theobald Hornsby, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears suspenders and grey workpants. His shirt is brown, and he wears a heavy grey leather apron most of the time. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His violet eyes lackadaisically let the world flow into them.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Born to a poor family in the city he treasured whatever gifts he got. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He feels the way he acts is they only way to get by in the world; and his spouse's relatives view him with great suspicion
Ideals: Impeccable, Persistence. Flaws: Ugly. Bonds: Family, Poor. Occupation: Scribe
Voice: Australian accent
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 13 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Alex Trollope, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'10" and is renowned for his bright white suits and hats. His right hand appears badly burned and disfigured. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He is a Barrister first and foremost. He believes firmly that knowledge should be universal. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Alex was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He helped his father out around the business and became quite the natural. In the meantime he has taken over work as a Barrister and occasionally as a mercenary.
Motivation: Wants to have a good time and be beloved; and to be a farmer again
Ideals: Optimist. Bonds: Attractive, Job, Poor, Adventurer. Occupation: Barrister
Voice: Booming voice
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 5 (-3) | 8 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. 1 Masterwork Common Melee.
John Chester, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears very tight pants and wife beaters, though occasionally he sports a yellow coat. His white hair is matted, messy, and big. His gray eyes are passionate and lively.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: His mother raised him in a mountain cabin. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC.
Flaws: Ugly, Antagonistic. Bonds: Immigrant, Religious, Nature. Occupation: Priest
Voice: pre-pubescent
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 6 (-2) | 13 (+1) | 12 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
Possessions: 13000 cp. 1 Masterwork Common Ranged Weapon.
Gunter Ramsay, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is always cut to a buzz. He tend to wears goggles to shield his eyes.
Personality: He snorts whenever he laughs or is feeling confident. He has all his life been fascinated with music.
History: He served in the navy to pay for his family's outstanding loans. When money was particularly tight he was walking through alleys when he overheard a Doctor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He's looking for his big break; and meet up once more with his childhood friend
Ideals: Artistic. Flaws: Ugly. Bonds: Adventurer, Poor, Military. Occupation: Doctor
Voice: Pronounces O like U
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 14 (+2) | 10 (+0) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 17000 sp. Black pearl (500 gp). 1 Half-Plate. 1 Darkwood Shield. 1 Banded mail.
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