Lance Ansley, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He dresses in collared shirts and wears a proper scarf over his head. With bright chestnut hair and a scraggly beard. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: Lance hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He also is a firm believer in the manly ideal.
History: Born to a poor family in the city he treasured whatever gifts he got. He moved from fad to fad and when he turned 15 he discovered music. He now travels the world, in search of power and loot.
Motivation: Wants to work out more often; and to prove his worth to the world
Ideals: Athletic, Artistic. Flaws: Impulsive. Bonds: Attractive, Poor. Occupation: Dilettante
Voice: Breathy voice
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 14 (+2) | 5 (-3) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple -1
Possessions: 20 pp. 1 Minor magic item.
Richard Marlee, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His black hair is braided into rings. He has several tiny aquamarine earrings on each ear.
Personality: He can speak with the recently deceased. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He served in the navy to pay for his family's outstanding loans. He struck it rich when he found rare goods in large quantities. He has since lost track of the people in his past.
Motivation: To reunite with his absent father.
Ideals: Athletic, Gifted. Flaws: Fearful. Bonds: Rich, Military, Family. Occupation: Shepherd
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 14 (+2) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 600 gp.
Gerard Winthrop, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears baggy tan pantaloons and a grey scarf, and is pretty ugly. He wears a top hat to hide his balding. His fierce amber eyes like to dwell on things.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: From birth he was tutored by a cruel and relentless mentor. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was always very intelligent and has formed a secret society of freemasons.
Motivation: He's repulsed by the PC; and to pay off his debts
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic, Secretive. Bonds: Mentor. Occupation: Barrister
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 15 (+2) | 18 (+4) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll, Halfling, Giant, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp.
Manfred Moreno, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and prefers to wear grey clothing when he does not wear armor. His red hair is drawn into a tight pony tail with a dagger scrunchie. His fierce amber eyes like to dwell on things.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Manfred was born with his father's beautiful face. Through the years after Manfred was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Manfred's father didn't care for him much, and the feeling was mutual. He inherited the family business which he has now maintained for 3 years.
Motivation: Further expansion of business; and several ex partners dislike his way of doing things and want revenge
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Attractive, Enemies. Occupation: Miner
Voice: Whispers
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 16 (+3) | 11 (+0) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 46000 sp.
Raymond Melancon, Male Human [Permalink]
Personal [hide]
Description: This man prefers to wear flannel. He has a penchant for wearing a ring with an oversized amethyst on his right hand. His auburn hair is greasy and uncared for. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He struck it rich when he found rare goods in large quantities. He was granted martial powers by his dying brother.
Motivation: Money/treasure; and to prove his worth to the world
Ideals: Opinionated, Gifted. Flaws: Ugly, Impulsive. Bonds: Rich. Occupation: Miner
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 8 (-1) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +3
Possessions: 700 sp. 1 Alchemist’s fire.
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Their contribution stands as a beacon of hope for all adventurers!
